Навыков: 36 840. Сортировка по числу звёзд.
Unity Test Framework CLI automation and test writing patterns. Masters batchmode execution, NUnit assertions, EditMode/P...
Guides selection between UGUI and UI Toolkit for projects. Use when choosing UI framework or migrating UI systems.
UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized as...
VContainer dependency injection expert specializing in IoC container configuration, lifecycle management, and Unity-opti...
This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "Proper...
Use when solving spreadsheet workbook problems with the `univer` or `unv` CLI as a terminal-native spreadsheet engine: E...
Strategic meta-skill for Fullstory data semantic decoration. Teaches when to use page properties vs element properties v...
一个适合初学者的全能开发团队,包含产品经理、架构师、设计师、开发者和测试人员,指导你完成从想法到上线的全过程。
Use when animating any UI element not covered by specific skills, or when applying general animation principles across m...
Use when you need to achieve any emotional outcome through animation—provides a framework for mapping Disney principles...
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle...
Use when designing animations for any industry or when industry-specific guidelines do not apply
通用学习器 - 从任何领域的Prompt中自动提取可复用元素,持续学习和积累知识
Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or w...
Use when creating any animation type - provides foundational timing, easing, and principle application that applies to a...
Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 prin...
Use when facing any animation problem as a comprehensive diagnostic framework
Use when learning animation timing fundamentals - principles that apply regardless of duration, the foundational rules t...
Use when implementing Disney's 12 animation principles with any animation tool or framework
Deep dive into specific wisdom traditions (Hebrew, Aramaic, Buddhist, Hermetic, Ubuntu, Shamanic) showing how each disco...
Algebra-Driven Design (ADD): model domains via minimal algebra + laws; encode in types; test laws.
Expert guidance for unix-goto shell navigation tool development, including architecture, 9-step feature workflow, testin...
口播视频转录和口误识别。生成审查稿和删除任务清单。触发词:剪口播、处理视频、识别口误
在写代码的时候,通过触发技能来进行语音播报AI回复的内容。
提供获取用户自选分组(LongPort)、股票市场数据(LongPort + AkShare)、技术指标计算(ta-lib)的技能。分析数并与用户研究交易策略,形成买卖点建议,并可做回测、寻优与报告输出。
固定风险金额仓位管理法 - 每笔交易固定亏损金额, 根据止损距离动态计算仓位大小
Implements atomic CSS with UnoCSS using on-demand generation, custom rules, and presets. Use when wanting instant atomic...
Use when writing UnoCSS with presetOnmax workflow - covers attribute mode patterns, fluid spacing (f- prefix), scale-to-...
Imported skill unpack from anthropic
Take one incident, reaction or belief apart slowly — what happened, what it meant, what else it could mean, what would c...
Resume work from a parked handoff
Slack の未読メッセージを確認する。「Slack未読確認」「未読メッセージ」「未読ある?」「Slackの未読」「未読を見せて」「未読チェック」「未読メール確認」などで起動。Pythonスクリプト `slack_message.py un...
Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
Expert Unreal Engine 5 developer and technical artist for complete game development via agentic coding. Enables AI-drive...
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
CRITICAL: Use for unsafe Rust code review and FFI. Triggers on: unsafe, raw pointer, FFI, extern, transmute, *mut, *cons...
Cut AI tells from any writing.
Cut AI tells from any writing. Use for /unslop.