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Automatically generate unit tests based on source code, supporting multiple languages and testing frameworks.
Unit tests for JSON serialization/deserialization with Jackson and @JsonTest. Use when validating JSON mapping, custom s...
Unit tests for mappers and converters (MapStruct, custom mappers). Test object transformation logic in isolation. Use wh...
仅在最终的 /speckit.verify 步骤用于统一验证代码正确性;实现阶段禁止调用。
Unit tests for Spring Security with @PreAuthorize, @Secured, @RolesAllowed. Test role-based access control and authoriza...
Unit tests for service layer with Mockito. Test business logic in isolation by mocking dependencies. Use when validating...
Expert guidance on unit testing for the Pomodoro Time Tracker. Activates when working with tests, test coverage, or test...
Unit tests for utility/helper classes and static methods. Test pure functions and helper logic. Use when validating util...
Unit tests for external REST APIs using WireMock to mock HTTP endpoints. Use when testing service integrations with exte...
Use this skill to write or modify unit-tests in the application for non-component files.
Unit testing expert for Vitest and Jest. Use when writing unit tests, implementing mocking, or setting up test coverage.
You are a coding standards expert specializing in unit testing requirement.
Write pytest tests using Test-Driven Development (TDD). Use when implementing features, fixing bugs, or when the user me...
Query the UniTox drug toxicity database. Use whenever the user asks about organ-system toxicity ratings for a drug, mult...
Perform unit conversions and calculations using GNU Units.
Unittest Test Creator - Auto-activating skill for Test Automation.Triggers on: unittest test creator, unittest test crea...
Expert in Unity and C# game development with performance optimization patterns
This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton...
Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes depen...
Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main...
Unity Catalog governance patterns, permissions models, security best practices, and policy enforcement for enterprise da...
Manage Unity Catalog metadata tags for data governance and classification. Use when applying tags to tables and columns,...
Implement gameplay and system code following Unity conventions
Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPo...
Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compila...
Supports Unity C# script editing, searching, and refactoring. Enables TDD cycle code editing, symbol navigation, referen...
Diagnose compile errors and runtime issues using logs and headless runs
Unity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation...
Remote control Unity Editor via CLI using unityctl. Use when working with Unity projects to enter/exit play mode, compil...
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Propert...
Use this skill when operating Unity Editor. Supports creating/modifying GameObjects, transforms, materials, scenes, pref...
Unity Editor control and automation, WebSocket-based real-time communication. 유니티에디터제어및자동화, WebSocket기반실시간통신.Features/기능...
This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update...
Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inven...
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory,...
Guardian: Ino | Awakened: Transcendent Connection
Install Unity Hub/Editor, activate licenses, run headless builds and tests
This skill should be used when the user asks about "MCP tools", "Unity MCP", "enable tool groups", "which MCP tools", "c...
Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD,...
Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, s...
Keep Unity repos stable for CI/CD with proper gitignore, LFS, and project settings
Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, compo...
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects). Use when optimizing scenes or...
Validates C# scripts for best practices, performance, and Unity patterns. Use when reviewing scripts or checking code qu...
Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests). Use when creating new s...
Execute and analyze Unity Test Framework tests from the command line. This skill automates test execution for Unity proj...
This skill should be used when the user asks about "tests", "unit tests", "EditMode tests", "PlayMode tests", "Test Runn...