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Converts Godot 3.x shader code to Godot 4.x shader syntax. Updates SCREEN_TEXTURE to screen_texture uniform, DEPTH_TEXTU...
Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping...
Use when Godot code has hardcoded game data in const arrays, dictionaries, or embedded values. Detects inline data like...
Use when building Godot features and your code creates nodes with .new() instead of using scenes. Detects Timer.new(), A...
Use when Godot project has position conflicts between editor (.tscn) and code (.gd), camera-following backgrounds, or ru...
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot ga...
Use when developing Godot games and need comprehensive test coverage for GDScript classes, signals, scene initialization...
Migrates legacy TileMap (Godot 4.0-4.2) to new TileMapLayer system (Godot 4.3+). Handles TileMap node conversion, API mi...
Modernizes GDScript 1.0 (Godot 3.x) code to GDScript 2.0 (Godot 4.x) syntax. Converts yield to await, onready to @onread...
Use when handling input in Godot 4.x projects and need to modernize patterns. Generates Input Map configurations from ha...
Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. U...
Optimizes Godot 4.x rendering pipeline including renderer selection, 2D batching, occlusion culling, LOD configuration,...
Use when Godot project has scattered files with no clear organization. Detects assets, scripts, scenes, and resources in...
Detects performance bottlenecks in Godot projects including expensive _process functions, get_node() calls in loops, ins...
Use when adding C# support to Godot 4.x projects or creating mixed GDScript/C# architectures. Sets up project structure,...
Use when setting up multi-platform exports for Godot projects, configuring export presets, icons, feature tags, build sc...
Use when building multiplayer games in Godot 4.x that require networked gameplay, player synchronization, or RPC communi...
Use when Godot scripts exceed 150 lines or have multiple responsibilities. Detects scripts doing too many things (player...
Use when Godot background layers or elements follow the camera at runtime but show incorrect position in editor. Detects...
Use when Godot ParallaxBackground/ParallaxLayer nodes show incorrect positions in editor due to parallax multipliers. Ca...
Use when Godot nodes have position set in both .tscn (editor) and _ready() (code), creating confusion about actual runti...
Expert knowledge of Godot's UI system including Control nodes, themes, styling, responsive layouts, and common UI patter...
Debug visual and spatial bugs in Godot games through user observation, Godot-specific diagnosis, and test-driven fixes....
Orchestrates Gang of Four design pattern implementations across 8 languages. Analyzes user problems to select optimal pa...
Gang of Four design patterns reference. Use this skill when implementing, discussing, or choosing object-oriented design...
Archived skill guidance for gogcli.
Google Workspace CLI for Gmail, Calendar, Drive, Contacts, Sheets, and Docs.
Operate connected GoHighLevel CRM accounts through the NotFair MCP. Use for GoHighLevel, HighLevel, GHL contacts, conver...
Use when Clawdis needs to test or operate GoHome (Home Assistant clone) via gRPC discovery, metrics, and Grafana.
Comprehensive Go code review meta-skill. Coordinates 5 specialized domain skills. For targeted reviews, use domain-speci...
Comprehensive code review for Golang CLI applications. Produces an actionable checklist covering error handling, CLI fra...
Comprehensive Go code review skill for PR reviews, architecture assessment, and test quality analysis. Use when reviewin...
Comprehensive guide for Go database access — parameterized queries, struct scanning, NULLable columns, transactions, iso...
Comprehensive guide for Go database access. Covers parameterized queries, struct scanning, NULLable column handling, err...
This skill should be used when the user asks to "write go", "golang", "go.mod", "go module", "go test", "go build", or w...
Enterprise-level Go architecture patterns including clean architecture, hexagonal architecture, DDD, and production-read...
Universal expert guide for Golang development. Covers code style, concurrency, context, data structures, database access...
Go performance optimization techniques including profiling with pprof, memory optimization, concurrency patterns, and es...
Expert Go developer specializing in Go 1.21+ features, concurrent programming with goroutines and channels, and comprehe...
Use this skill BEFORE writing or editing any Go (.go) files. Triggers when about to create, modify, or add code to .go f...
Go Viper configuration library (github.com/spf13/viper). Use when working with config file reading (SetConfigName, AddCo...
Provides purpose-driven branding frameworks, WHY discovery processes, and templates for articulating brand purpose, miss...
Use for creative strategy frameworks across platforms: ad fatigue detection, hook and hold analysis, creative performanc...
Architects, debugs, secures, and cost-optimizes Google Cloud — Cloud Run, GKE, Compute Engine, BigQuery, Cloud SQL, IAM,...
Deep Google Ads account audit — keywords, quality scores, budget pacing, search terms
Streamlined guide for Google Ads API queries via MCP. Use when querying campaign performance, keyword metrics, conversio...
Use when evaluating Google Ads Performance Max campaigns: maturity gate, PMax vs Search comparison, asset performance la...
Expert guidance for Google Ads Script development including AdsApp API, campaign management, ad groups, keywords, biddin...