В каталоге 181 320 навыков в 14 категориях.
Install, configure, and use the Unity Command Line Interface (CLI) for automated production workflows, project managemen...
Install and use unity-mcp-cli: Node.js requirements, npm installation, npx, tool calls, JSON input files and troubleshoo...
Control Unity Editor and Hub from terminal
Use when a Unity client cannot enter offline gameplay because login, bootstrap, disconnected server handling, local mock...
Unity C# code conventions — naming, no-hardcoded-values, shared constants, DOTS-specific rules, editor script standards,...
Generation de code C# Unity production-ready a partir de specifications fonctionnelles. Analyse la codebase existante, c...
Professional Unity C# Code Reviewer. Detects anti-patterns, performance leaks, and enforces project-specific architectur...
Implement gameplay and system code following Unity conventions
Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPo...
Encapsulate actions as objects for queuing, undo/redo, and async execution.
Unity 게임 프로젝트를 위한 Conventional Commits 기반 커밋 메시지 작성 스킬. 사용자가 "커밋 메시지 작성해줘", "커밋 메시지 만들어줘", "커밋해줘", "커밋 정리해줘" 등으로 요청하거나,...
Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compila...
Implements "Composition over Inheritance" using ScriptableObject configs and C# Tuples. Replaces deep class hierarchies...
Supports Unity C# script editing, searching, and refactoring. Enables TDD cycle code editing, symbol navigation, referen...
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Es...
Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate...
Unity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer handoff workfl...
Robust Save/Load system using Data Binding, Serializable DTOs, and swappable Data Service backends (File/JSON default)....
Diagnostic et correction systematique de bugs Unity par analyse de code. Classifie le bug, trace le chemin d'execution,...
Diagnose compile errors and runtime issues using logs and headless runs
Dynamically modify object behavior by wrapping. Perfect for buffs, debuffs, and stat calculations.
Implements Dependency Inversion and Injection patterns. Decouples high-level logic from concrete implementations using a...
- Working on unity developer tasks or workflows
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/...
Unity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation...
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulatio...
Comprehensive guide for Unity development. Provides architecture patterns, MCP tool selection, and composite task workfl...
Audit and improve the documentation of Unity C# scripts and project onboarding without changing behaviour - Inspector us...
Data-Oriented Technology Stack (ECS, Job System, Burst). Authoring, baking, systems, queries, jobs paralleles. Triggers:...
Use when working in a Unity project that uses Entities (DOTS) or when a task needs thousands of simulated objects - when...
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay s...
Unity 6 ECS/DOTS development guide. Use when working with Entity Component System, data-oriented design, Jobs system, or...
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when bu...
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and...
Remote control Unity Editor via CLI using unityctl. Use when working with Unity projects to enter/exit play mode, compil...
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Propert...
Use this skill when operating Unity Editor. Supports creating/modifying GameObjects, transforms, materials, scenes, pref...
Unity Editor control and automation, WebSocket-based real-time communication. 유니티에디터제어및자동화, WebSocket기반실시간통신.Features/기능...
Unity 6 editor scripting and custom tools guide. Use when creating custom inspectors, EditorWindows, PropertyDrawers, Gi...
Cree des outils custom pour l'editeur Unity : inspectors personnalises, fenetres d'outils, drawers, menu items, wizards...
Advanced code-driven event bus with reflection-based bootstrapping. Provides zero-setup global messaging.
Complete Unity Mobile Endless Runner Architecture & Technical Art Pipeline - Master suite covering AI 3D asset ingestion...
Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs...
Specialized skill for implementing a robust, extensible Finite State Machine in Unity using the State and Strategy patte...
This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update...
Unity game development expertise covering Unity 2D/3D, C# programming, game mechanics, multiplayer networking, and perfo...
Unity game loop and progression design-to-code translation. Core loop scaffolding, session lifecycle, win/lose condition...
Unity MonoBehaviour game patterns — object pooling, state machines, command pattern, ScriptableObjects, save systems, sc...
Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inven...
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory,...
Guardian: Ino | Awakened: Transcendent Connection
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity gr...
Install Unity Hub/Editor, activate licenses, run headless builds and tests
Help users interact with the OSU Unity HPC cluster (ASC). Use when the user mentions Unity, Slurm, sbatch, sinteractive,...
Beginner-friendly reverse-engineering workflow for Unity Il2Cpp Analysis. Use it to collect evidence, choose static or d...
Provides an initial setup for AI Skills, `unity-mcp-cli` command line tool installation and everything else that is help...
Unity 6 Input System guide. Use when handling player input, controls, gamepad, keyboard, mouse, touch, or XR controllers...
Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input h...
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component,...
Unity New Input System (com.unity.inputsystem) — InputAction, InputActionMap, PlayerInput, bindings, processors, interac...
How the atomic instinct learning system works — observations, distillation, confidence scoring, project vs global scope,...
Integrate explicitly selected Unity LevelPlay ads with privacy configuration, lifecycle ownership, bounded retries and i...
Integrate explicitly selected Netcode for GameObjects with server authority, lifecycle-safe replication, and failure tes...
Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation).
Unity 게임 프로젝트를 위한 GitHub 이슈(Issue) 작성 스킬. 사용자가 "이슈 작성해줘", "이슈 만들어줘", "이슈로 정리해줘", "태스크 등록해줘" 등으로 요청하거나, 대화 세션에서 새 기능 개발을...
Unity Jupyter notebook and server launch guidance.
Unity level design-to-code translation. Trigger & event architecture, encounter design contracts, checkpoint & respawn,...
Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruct...
Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, re...
Work on a Unity project with a live editor attached through MCP and the Unity CLI - route each need to the right surface...
Unity Localization package — string/asset tables, LocalizedString, Smart Strings, locale management, TMPro, and RTL supp...
Implement Unity localized strings, assets and locale changes with stable table identities and owned asynchronous lifetim...
Unity MCP Server 部署指南与 API 使用技巧,包含常见问题排查与解决方案
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects thro...
Orchestrate Unity Editor via MCP tools — GameObjects, scripts, scenes, assets, tests, cameras, graphics, packages. Best...
This skill should be used when creating or updating MCP tools in the Unity MCP submodule (Packages/com.coplaydev.unity-m...
This skill should be used when the user asks about "MCP tools", "Unity MCP", "enable tool groups", "which MCP tools", "c...
Implements the Memento pattern for capturing and restoring object states. Perfect for Loadout managers, Checkpoints, and...
Migrate a browser-based JavaScript/Canvas game to Unity (C#). Use for Shelter 2250 (or similar) when you need: (1) Unity...
Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Androi...
Unity mobile UI — touch input, gestures (pinch/swipe/drag), responsive layouts, safe areas, uGUI optimization, UI Toolki...
MonoBehaviour lifecycle, coroutines, ScriptableObjects, singleton patterns, events, and DI patterns for Unity 6. Use whe...
Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, Net...
Developpement multijoueur avec Netcode for GameObjects. Setup reseau, NetworkBehaviour, synchronisation d'etat, RPCs, lo...
Implementation of Model-View-Controller (MVC) and Model-View-Presenter (MVP) patterns in Unity. Focuses on Separation of...
Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with Nav...
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative ga...
Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchroniza...
Unity NPC behavior design-to-code translation. Perception system architecture, decision layer patterns, action execution...
Reactive Property system for Unity. Decouples data from UI and logic using observable wrappers and UnityEvents.
Unity OnDemand web UI workflows for browser-first access, desktops, and app/server launches.
Measure and optimize Unity web builds for transfer size, startup, memory and browser execution without changing engines.
Audit statique de performance pour projets Unity. Triggers: /perf, /perf-audit, 'audit performance', 'optimiser performa...
Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD,...
This skill should be used when the user asks about "Unity performance", "optimization", "GC allocation", "object pooling...
Unity 6 performance profiling and optimization guide. Use when profiling, optimizing frame rate, reducing memory usage,...
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.