unity-integrate-ads

Integrate explicitly selected Unity LevelPlay ads with privacy configuration, lifecycle ownership, bounded retries and idempotent rewarded outcomes.

SKILL.md

GitHub

Unity Integrate Ads

When to use

Implement a selected LevelPlay ad integration, placement or rewarded-ad flow. Do not add advertising to a project merely because it can support it.

Activation and inputs

Run commands/resolve-engine.sh and commands/resolve-skill.sh unity-integrate-ads; require effective UNITY, compatibility and permitted scope. Inspect the locked LevelPlay package, adapters/native dependencies, platform, approved placement/reward policy, privacy settings, app keys and authorized test mode. Accounts, terms, provider activation, SDK installation and real ad traffic remain separate actions.

Workflow

  1. Match the installed SDK's initialization and ad-unit API. Keep legacy global rewarded listeners distinct from current owned ad objects. Initialize once; register handlers before load/show and remove exactly those handlers on disposal.
  2. Apply the project's consent, age-related and platform privacy configuration at the SDK-required time. Preserve unknown/denied states and selected contextual/disabled behavior; do not manufacture permission or consent.
  3. Track ad-unit loading, readiness, display, reward, close and failure separately. A close or impression is not a reward. Own callbacks by ad instance, display attempt and player generation; prevent recycled UI/screens from receiving stale events.
  4. Grant a reward only from the selected verified reward signal and persistent deduplication identity. Handle reward/close callbacks in either order. For server-to-server rewards, verify the provider's signature and replay identity on the backend; keep signing secrets off clients.
  5. Bound load/show retries and respect placement caps. Restore UI/game pause/audio/input on every supported failure/close path; delayed rewards retain a valid owner without reopening an obsolete screen.

Read ad lifecycle for privacy, callback ordering and device acceptance.

Verification and output

Deliver SDK/adapter/platform/placement identities, privacy and reward ownership, dependency changes, callback-state tests and approved test-ad device evidence. Exercise no-fill, offline start, show failure, duplicate/late reward, close-before-reward, consent denial and teardown. Simulated callbacks are protocol tests; Editor success cannot certify native adapters or platform privacy behavior. Redact identifiers, payment/revenue payloads and personal data. Store observations under resolved .hephaera/.cache; unavailable accounts/SDKs/devices remain blocked/not-run.