Навыков: 28 269. Сортировка по числу звёзд.
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Es...
Unity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer handoff workfl...
Implements Dependency Inversion and Injection patterns. Decouples high-level logic from concrete implementations using a...
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/...
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay s...
Unity 6 ECS/DOTS development guide. Use when working with Entity Component System, data-oriented design, Jobs system, or...
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when bu...
Unity 6 editor scripting and custom tools guide. Use when creating custom inspectors, EditorWindows, PropertyDrawers, Gi...
Specialized skill for implementing a robust, extensible Finite State Machine in Unity using the State and Strategy patte...
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity gr...
Beginner-friendly reverse-engineering workflow for Unity Il2Cpp Analysis. Use it to collect evidence, choose static or d...
Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruct...
Work on a Unity project with a live editor attached through MCP and the Unity CLI - route each need to the right surface...
This skill should be used when creating or updating MCP tools in the Unity MCP submodule (Packages/com.coplaydev.unity-m...
Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Androi...
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative ga...
Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchroniza...
Unity 6 performance profiling and optimization guide. Use when profiling, optimizing frame rate, reducing memory usage,...
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collis...
Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using...
Unity Profiler API, Memory Profiler, Frame Debugger, ProfilerMarker, custom counters, device profiling, and bottleneck i...
R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures...
Run version-matched Unity imports, tests, builds, and player profiling while preserving honest native evidence.
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event...
Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a pr...
Add NUnit EditMode tests to a Unity project whose first-party code has no assembly definitions (everything compiles into...
TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional...
Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule...
List all Unity-MCP tools registered in the connected Unity Editor instance. Optional regex filter matches against tool n...
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Tool...
UniRx (Reactive Extensions) library expert for legacy Unity projects. Specializes in UniRx-specific patterns, Observable...
Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effec...
Develops XR applications using Unity for AR and VR, focusing on immersive interactions and cross-platform compatibility.
Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Man...
USE FOR: Building 2D and 3D games, simulations, AR/VR experiences, and interactive applications using the Unity game eng...
Create unityctl plugins. Use when the user wants to create, scaffold, or write a unityctl plugin (script or executable).
Apply responsibility-based architecture and enforce import boundaries. Use for code placement, architecture reviews, ada...
An example of universal Skill using template engine for multi-platform support
Run language-appropriate formatter and lint-fix commands for changed files. Use when the user asks to format, lint, auto...
Use when writing Java code using Universal Tween Engine (package aurelienribon.tweenengine, version 6.3.3) — Tween.to, T...
Write one model-agnostic video prompt spec, then compile it to whichever video model you can actually call. Use for cros...
Creative reasoning framework for ill-defined problems where conventional solutions are suboptimal. Use when the problem...
UNIX command-line interface guidelines for building tools that follow POSIX conventions, proper exit codes, stream handl...
ALWAYS use when writing code importing "citty". Consult for debugging, best practices, or modifying citty.
Gate-file discipline over a task decomposition: prove done instead of claiming it. Use on explicit invocation ("unlazy",...
Dynamic access to unnamed-mcp-server MCP server (1 tools)
UnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcut...