Навыков: 28 594. Сортировка по числу звёзд.
Establish project thesis before first code. Infer product type from domain/folder/README. Identify users, business model...
Own a goal too large for one session ('clear the flaky-test backlog', 'push N PRs green') end to end via the work ledger...
Create validated goal-design packets.
确保GOAL粒度合理,不过粗或过细。当GOAL创建完成后使用,确保GOAL符合单一职责原则。
Bootstrap a goal-driven self-improving AutoNudge loop from a goal plus an anchor directory, then run the board autonomou...
Use to show weighted progress for a multi-step task and update it from recorded evidence.
Use this skill when the user wants to turn a rough idea, project ask, debugging request, or large task into a concise, c...
Turn a vague task into a testable definition of done and generate an executable goal-test script for it, optionally with...
验证GOAL的source_vs追溯链完整性,确保每个GOAL都能追溯到原始VS。当GOAL创建完成后使用。
This skill should be used when the user asks to "/gobby-worktrees", "create worktree", "spawn in worktree". Manage git w...
Gets it working ugly first — no naming debates, no structure until structure earns its place; invoke via /goblin-mode wh...
Use when building a new greenfield app or major multi-layer feature requiring both .NET backend + React frontend. RECOMM...
GoDaddy Domains API v3 — suggest/check availability, get owned domain details, and manage DNS via a Python CLI (Bearer P...
BDB Engineering Godmode, enforcing strict Domain-Driven Design, TypeScript strictness, and Clean Architecture. Use when...
BDB Shipping Godmode, the final gatekeeper for production releases. Use when running pre-launch checks, feature-flag rol...
Drive Godogen (htdt/godogen), the MIT-licensed publish-time generator that turns a game description into an autonomous C...
Godot 4.7 development entry point — lists all available godot:* skills and when to use each. Auto-injected when a projec...
Use when writing, reviewing, or debugging Godot 4.x games in GDScript or C# — scenes, nodes, custom Resources, autoload/...
Godot 4 game and tool development, explanation, review, and debugging across 2D/3D, scenes, resources, GDScript, C#, and...
Godot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and expor...
Godot 4.x GDScript 编码规范。当编写、审查、修改 Godot 代码时使用。适用于:GDScript 脚本、场景创建、组件设计、Resource 类、信号连接、节点组织、类型注解、命名规范、性能优化。触发词:godot, g...
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
Use when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes
Expert knowledge of Godot Engine game development including scene creation, node management, GDScript programming, and p...
Comprehensive assistance with godot_docs
Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code,...
Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable...
在终端里验证 Godot 4 改动时用,看不到编辑器也能自己跑通。修完脚本报错要确认整个项目没有脚本错误和 GDScript 警告,改完 GDScript 场景 C# 想自己验证,写冒烟测试 自动化测试,配 CI。--headless --...
Start or restart the Godot editor MCP server and debugger/DAP ports for this project. Use when MCP tools are missing, ha...
Use when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and w...
Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at...
MCP tool operations: run game, read errors, reload filesystem, iterate fixes. Use when testing, debugging, or running th...
Use when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Use when Godot project has code-created objects, tight coupling via direct references, monolithic scripts over 150 lines...
Run version-matched Godot imports, project tests, exports, and profiling without overstating headless or simulated evide...
Godot shading language skill for visual shaders, custom rendering, and material effects.
Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with verte...
Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigatio...
Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginCon...
Chooses and implements a design pattern in Java/Spring from the symptom that justifies it. Use when the request involves...
gog CLI で Google Calendar の予定を確認し、認証・TTY・keyring の問題を切り分ける手順。ユーザーが「今日の予定を確認したい」「gog でカレンダーを見たい」「calendar events のエラーを直した...
Gmail の未読確認を gog CLI で実行し、TTY・keyring・認証エラーを切り分けるための手順。ユーザーが「未読メールを確認したい」「gog で Gmail 検索したい」「gog の Gmail 認証エラーを直したい」と依頼し...
GOG Galaxy SDK skill for achievements.
gog CLI で Google Tasks(ToDo)の追加・更新・完了を実行する手順。ユーザーが「ToDoを追加して」「タスク更新して」「メール確認してタスク更新して」と依頼したときに使う。メール起点の依頼では先に .codex/ski...
Use `gog` CLI for Gmail and Google Calendar operations. Trigger when user asks to send/search/read email, manage Gmail l...
Operates Google Drive, Docs, Sheets, and Slides via gogcli. Use when listing, searching, reading, or updating Google Wor...