Навыков: 28 594. Сортировка по числу звёзд.
Comprehensive fuzzing operations with AFL++, libFuzzer, and OSS-Fuzz integration
This skill includes search capability in 13F, such as fuzzy search a fund information using possibly inaccurate name, or...
Provides interactive fuzzy finder for selecting items from any list with preview capabilities. Use this skill when choos...
Use this skill when the user wants to view, filter, or process JSON data, transform JSON structures, or work with JSON i...
Fixture ceo-orchestrator orchestrator. Fixture role ceo-orchestrator. Invoke with /fx-ceo-orchestrator or when coordinat...
Fixture tech-lead orchestrator. Fixture role tech-lead. Invoke with /fx-tech-lead or when coordinating a multi-step dev-...
Operador do cerebro secundario do workspace fzagent. Use quando o usuario digitar `/fzagent`, pedir para `ingerir uma fo...
Lists the fzf-git.sh Ctrl-G shell pickers (worktrees, hashes, branches…) and in-picker keys. Use for fzf-git or C-g ques...
Simular, revisar e importar CSV de Dinâmica BI para activities do GaaS Afinz usando o motor do Atualizador Inteligente,...
Decision guide for code navigation. Teaches when to use gabb tools vs defaulttools (Grep/Read) for maximum efficiency. A...
Pull Google Ads account data (campaigns, keywords, ads, search terms) to context/google-ads/ as CSVs and markdown summar...
Triage and classify pending Gaia skill intake batches in registry-for-review/. Use for gaia push intake proposals, draft...
Atomically ingest one already-verified evidence row into one named Gaia skill using the CLI, then appraise Trust Magnitu...
End-to-end plan → implement → review pipeline that takes one triaged Gaia issue to a merged-ready PR, with Kill Criteria...
Use this skill whenever the user wants to see how their branch will look on the live Gaia website before merging — "prev...
Diagnoses React render performance by driving a micro-interaction, capturing real renders, and surfacing memo-defeating...
Comprehensive, reusable playbook for multi-component suite intake under Yggdrasil III. Audits component installability,...
Use this skill when the user wants to understand why a named Gaia skill has a particular star rank, what its Trust Magni...
Runs GAIA wiki maintenance (sync, consolidate, lint with fixes) in one command and lands it as one commit and PR. Trigge...
GAIA wiki maintenance, sync, consolidate, lint. Runs the full chain with no sub-arg, or a single stage when named (sync...
High-performance Python HTTP client with browser impersonation and anti-bot evasion. Use when the user needs to bypass b...
Plan gala events with programming and fundraising. TRIGGERS - Use when user needs help with gala-plan related tasks.
Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B...
Deterministic palette/matrix pixel art (not AI). Use for procedural tile art, color-quantized output, matrix sprites.
将角色参考图和动作视频制作成循环像素精灵,处理首尾衔接、高清色键、共享裁切和全局调色板。适用于视频帧路线,不负责骨骼绑定。
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
Reviews game audio code for Wwise/FMOD integration safety, custom DSP plugin correctness, and audio middleware usage. Us...
Verify and debug a generated game before shipping — pre-build checklists, build/test/visual order, error diagnosis workf...
Use only for video game projects; research comparable titles, tags, prices, player signals, and positioning patterns
Debug a web game with a living protocol of error signatures, causes, and verified fixes.
Deploy browser games to here.now (default), GitHub Pages, or other hosting. Use when deploying a game, setting up hostin...
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏...
Build playable browser games (Babylon.js) end-to-end using the godogen production pipeline adapted to Manus. Use when th...
Build and change gameplay features in this project — entities, game loop, input, physics, rendering, state, and content/...
Build, extend, and verify playable browser games, optionally using SandBase for generated concept art and game assets. U...
Game development only (game design, engine, playtest). The complete game-development loop — persist the goal → classify...
Core game development patterns and fundamentals applicable to all platforms. Use when working on game architecture, game...
Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI...
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component de...
Use when asked to audit or sanity-check a game/fitness reward economy (XP, score, currency curves) across a whole catalo...
Use only for video game projects; define the emotional promise, player fantasy, vibe references, and hook
Write an executable game design document where every section is a contract for a downstream build step. Use when turning...
Use only for video game projects; map genre conventions, player expectations, review complaints, and anti-patterns
Game Hacking & Memory Editing — Cheat Engine operations, anti-cheat bypass, trainer development
HUD design skill for health bars and minimaps.
Use only for video game projects; plan Steam launch, festivals, creator outreach, demo timing, community, and wishlist t...
Game programming languages - C#, C++, GDScript. Learn syntax, patterns,and engine-specific idioms for professional game...
Owns the deterministic puzzle simulation — board, pieces, placement, clearing, scoring, game-over. Use when changing any...