Навыков: 8 867. Сортировка по числу звёзд.
Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scop...
遊戲設計理論、機制設計與玩家體驗
How game development works as a process — roles, subtasks, workflows and role descriptions, especially (but not only) fo...
GDD structure, templates, and living documentation patterns for game projects — wiki pages, design docs, section layout,...
The orchestrator for designing a game end to end. Use when starting or steering a game's design — "I'm making a game", "...
Continuously investigates puzzle and competitive game mechanics — why they work, what problem they solve, whether ours i...
Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboard...
Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative to...
用于把游戏截图、本地录屏、PV、买量素材、商店页或视频链接分析为中文证据链诊断报告,包含样本范围门、证据索引、拆解诊断包、模式路由、品类敏感建议、验证计划和可执行优化建议。
Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the ev...
Diagnose and tune the response chain from player intent through input, simulation, visible motion, camera, animation, VF...
Use when designing, tuning, or reviewing the moment-to-moment feel of ANY action in ANY genre — responsiveness, input la...
Game feel and juice — screen shake, hit stop, particles, animation curves, input responsiveness, feedback timing. Makes...
Makes actions in a UEFN map feel good with layered feedback from sound, effects and screen text, in proportion to how im...
Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, a...
Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a ba...
Mobile game design patterns — session design, retention mechanics, notification strategy, portrait/landscape, battery/th...
Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design...
ゲームの要件定義書を作成するためのスキル。漠然としたゲームアイデアを設計可能な形に変換する。使用タイミング:(1)「ゲームを作りたい」「新しいゲームを企画したい」と言われた時、(2)「ゲームのアイデアを整理したい」「要件をまとめたい」と言わ...
Design, generate, implement, debug, and review game sound effects and interactive audio. Use when Codex is asked about S...
The arcade's type system: the Fraunces and Outfit pairing, the roles each face plays, the numeric styling that game UI l...
Design, implement, and review game user interfaces. Use when Codex is asked to create or improve HUDs, menus, overlays,...
Build or refine game interfaces and keyboard, controller or touch input from GameGen platform preferences, including acc...
Use when a user asks to review game UI/UX, screenshot readability, text overlap, first-player confusion, mobile layout,...
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, re...
Protects the simplicity and tactile quality of the game — cognitive load, drag feel, readability, battle clarity, access...
Invoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testi...
游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡等需求。
Produce an implementation-ready gameplay specification covering player goal, rules, states, inputs, feedback, tunable da...
Gamified interface with points, badges, progress bars, leaderboards, and achievement cards. Use for "gamification", "rew...
A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Fram...
Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components...
Use this skill when choosing Gamut button atoms (FillButton, StrokeButton, TextButton, IconButton, CTAButton), variant a...
Use this skill when implementing light/dark behavior, semantic color aliases, the Background component for contrast-safe...
Use this skill when implementing or auditing Gamut forms — FormGroup, ConnectedForm, ConnectedFormGroup, GridForm, react...
Use this skill when applying Gamut spacing scale, border radii, responsive breakpoints (viewport or container), or the p...
Use this skill when building list or table layouts with List, ListRow, ListCol, and TableHeader — including variant and...
Use when implementing or auditing SelectDropdown — single/multi modes, controlled vs uncontrolled value, creatable optio...
Use this skill when applying Gamut typography tokens — font family, font size, line height, or semantic font weight (inc...
Use this skill when something needs to float, stick, or portal above other UI and you're picking or debugging a z-index...
Survey one or more repos (code, commits, docs, tests, issues) and return a ranked, evidence-cited list of gaps, bugs, an...
Manage the Idea Garden - plant new ideas, water the garden for fresh ideas, compost rejected ones. Use when user says "I...
This prompt instructs an image-generation system to produce an 8K photorealistic, cinematic fine-art portrait of a young...
Develop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under gat/nar...
技能路由入口 / Entry router. 根据用户输入路由到对应技能。Use when the user isn't sure what they need, says '帮我做个网站', '我想优化一下', or any genera...
动效优化 / Animation. Adds motion, transitions, and UI animations. Use when the user wants to add animation effects to their...