Навыков: 36 869. Сортировка по числу звёзд.
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes - four-phase framework (root...
Structured code review framework using Conventional Comments for clear, actionable feedback.
Applies a modified Fagan Inspection methodology to systematically resolve persistent bugs and complex issues. Use when m...
Disciplined development workflow that prevents incomplete implementations, silent fallbacks, and hallucinated code. Use...
Use Sherpa's systematic development workflow for general coding tasks. Activates when starting development work, adding...
当用户需要做系统综述/文献综述/related work/相关工作/文献调研时使用:AI 自定检索词,多源检索→去重→AI 逐篇阅读并评分(1–10分语义相关性与子主题分组)→按高分优先比例选文→自动生成"综/述"字数预算(70% 引用段...
Use when writing tests, debugging failures, or investigating bugs - provides TDD guidance, test generation patterns, sys...
Rigorous problem decomposition and evidence-based analysis methodology for software engineering tasks. Use to analyze si...
Use when encountering errors, bugs, unexpected behavior, or any problem requiring systematic debugging with extended thi...
Safe refactoring workflow for replacing old types with new type-safe implementations through integration-test-first, fil...
Systemd 服务管理
Create and debug systemd service unit files. Use when the user says "create a service", "systemd unit", "service won't s...
Create and harden systemd service unit files following modern best practices. Use when writing new systemd units for web...
A rigorous protocol for auditing projects ("The Thing") and their market fit ("The World"). Uses parallel analysis lanes...
Build worlds through cascading consequences from speculative changes. Use when introducing new technologies, species, or...
Use when designing software architecture for bioinformatics pipelines, defining data structures, planning scalability, o...
Understand computer systems from digital logic through operating systems, networks, databases, and distributed systems.
Understand complex systems, interconnections, and emergent behaviors
Apply systems thinking to leadership decisions and produce a Systems Thinking Pack (system boundary, actors & incentives...
Help users think in systems and understand complex dynamics. Use when someone is dealing with multi-stakeholder problems...
SystemVerilog development guidelines for FPGA and ASIC design covering modular design, verification, and timing optimiza...
Identifies bug-introducing commits using SZZ-style analysis based on bug-fixing commits, commit history, and code blame...
Server-rendered TypeScript UI framework. Use when building t-sui applications, creating UI components, handling forms wi...
Generate data-driven sprint retrospectives from git metrics. Use for sprint reviews, commit analysis, code health indica...
3D asset optimization and pipeline management for Vite 6. Use when optimizing models, compressing textures, reducing ass...
Asset creation pipeline and integration workflow for Tech Artist. Use when creating new 3D/2D assets, importing external...
Vite 6 asset handling and optimization workflow for Tech Artists. Use when creating and optimizing assets for Vite 6 bui...
Third-person shooter camera implementation with proper player-relative controls. Use when implementing TPS cameras, orbi...
GPU instanced grass and vegetation with wind animation and LOD for high-performance terrain foliage. Use when creating g...
Player input validation testing patterns for WASD, mouse, and touch controls. Use when testing input systems, validating...
Visual feedback patterns for server-authoritative multiplayer with client-side prediction. Use when implementing multipl...
Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting T...
Splatoon-style paint system with RenderTexture-based territory tracking and percentage calculation. Use when implementin...
Implements camera controls, bounds, and follow behavior. Use proactively when setting up camera controls, camera bounds,...
Configures Phaser games and manages scene lifecycle. Use proactively when setting up Phaser scenes, creating game config...
Designs particle systems for visual effects. Use proactively when creating particle effects, emitters, or visual polish.
Optimizes sprite atlases and textures for Phaser. Use proactively when optimizing sprite workflows or managing texture m...
Adds post-processing and camera effects to Phaser games. Use proactively when implementing visual polish, camera effects...
Procedural terrain generation algorithms and techniques for Three.js/R3F. Research-based skill with patterns from THREE....
React Three Fiber core patterns for scene composition and game loop. Use when setting up R3F scenes, creating 3D compone...
Material selection, shaders, and visual effects for R3F. Use when working with materials, PBR textures, shader materials...
Performance optimization techniques for R3F and Three.js. Use when optimizing frame rate, reducing draw calls, mobile pe...
Physics integration with Rapier for R3F game development. Use when adding physics, colliders, rigid bodies.
Routes Tech Artist to domain skills based on task category and signal keywords. Use when starting Tech Artist tasks to d...
GLSL/TSL shader creation, compilation, and testing for R3F. Use when writing custom shaders, implementing visual effects...
Signed Distance Functions for shader-based 3D primitives. Use when creating procedural geometry, raymarching, SDF terrai...
Mesh-based terrain generation using PlaneGeometry and heightmap. Use for creating multiplayer game terrain - NOT raymarc...
E2E testing patterns for terrain system validation using Playwright. Use for visual validation, performance testing, and...