Навыков: 36 916. Сортировка по числу звёзд.
Review developer meeting notes from the UCEAP IT Software Engineering wiki to process any outstanding action items. Crea...
Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.
Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server...
Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.
Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.
Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.
Movement prediction with server reconciliation for WASD controls. Use when implementing player movement.
Shooting prediction with optimistic decals and server rollback. Use when implementing shooting mechanics.
Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.
OPTIMIZE slow Vue applications, fix memory leaks, and improve render performance. Reduce unnecessary re-renders, optimiz...
Grid-based surface coverage tracking for territorial game mechanics
Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.
Object pooling for high-performance R3F components (decals, particles, projectiles)
Instanced rendering for repeated objects in R3F. Use when rendering many identical objects.
Level of Detail (LOD) techniques for R3F. Use when complex models cause FPS drops.
Mobile-specific optimization for R3F/Three.js. Use when targeting mobile devices.
Core R3F/Three.js performance optimization principles. Use when FPS drops below 60.
Sprite animations, tweens, animation chains, and timeline sequences
Phaser game configuration, scenes, and lifecycle management
Keyboard, mouse, touch, and gamepad input management for Phaser
Particle emitters for visual effects like fire, smoke, explosions, and magic
Arcade physics velocity, acceleration, collision, and bounds
> "Realistic physics simulation for puzzles and complex interactions."
Scene transitions, data passing, and scene lifecycle management
Sprites, sprite sheets, texture atlases, and object pooling for Phaser
Tilemap loading, parsing, layers, and collision detection
UI containers, text objects, buttons, and DOM element integration
Development Philosophy & Standards. Use it everytime you plan or implement any code.
Expert guide for crafting high-performance Claude prompts, based on Anthropic's interactive tutorial.
React Three Fiber core patterns for scene composition and game loop
Material selection, shaders, and visual effects for R3F
Physics integration with Rapier for R3F game development
Per-task ralph loop pattern for implementation and debugging. One loop per task, not one loop per feature.
Analyzes codebase against standards and generates refactoring tasks for dev-cycle.
Efficient codebase search using Glob and Grep
Read Game Design Document for design context
Find existing code patterns before implementing new features
This skill should be used as REQUIRED Phase 6 of /dev workflow when the implementation is complete and needs code review...
Run multiple isolated mux dev-server instances (temp MUX_ROOT + free ports)
Gate 2 of the development cycle. VALIDATES that observability was correctly implementedby developers. Does NOT implement...
Complete backlog implementation in feature-driven development. Read backlog requirements, reference implemented features...
Review and audit code quality, architecture, and implementation. Verify code meets design specs, find bugs, identify imp...
Create and execute comprehensive tests including unit tests, integration tests, CLI tests, web/mobile UI tests, API test...
Create or update agent skills following the agent skill specification. Use when user asks to create a new skill or updat...
Draft a conventional commit message when the user asks to commit code.
Install and configure Flutter SDK. Use when setting up a Flutter development environment.
Perform git partial merges (checkout specific folders from another branch) and squash merges (clean single-commit integr...
Install AI code agent CLI tools including claude-code, gemini-cli, codex, and github copilot-cli. Use when setting up AI...