В каталоге 183 730 навыков в 14 категориях.
Package and dependency management patterns across ecosystems (npm, pip, cargo, maven). Covers lockfiles, semantic versio...
开发设计 — 含 FSD + 数据模型 + 开发设计说明书 + 设计回测 + 任务复盘,合并原 9 阶段中的 7/8/8.4/8.5 子流程。PRD 已签字、需输出技术设计方案时调用。
AI DevKit · Design phase guidance for reviewing feature design against requirements. Use when the user wants to validate...
This skill should be used when the user asks to "design the architecture", "propose approaches", "plan implementation",...
Run isolated mux desktop (Electron) instances (temp MUX_ROOT + free ports)
Gate 1 of the development cycle. Creates/updates Docker configuration,docker-compose setup, and environment variables fo...
Read-only scan of the home folder for space left behind by development work, rendered as a treemap page that builds a cl...
Comprehensive documentation suite for generating READMEs, API references, and internal guides based on code analysis.
Writes PR summaries, ADRs or maintainer runbooks grounded in what was actually built and verified. Use when the user ask...
Review all project documentation for staleness — READMEs, skills, plans, CLAUDE.md, project structure trees
MSBuild diagnosis and optimization for .NET projects. Covers binlog analysis, incremental build fixes, common MSBuild an...
EF Core query optimization and best practices. Covers N+1 detection, query splitting, compiled queries, change tracking...
.NET version migration assistant. Guides migration between .NET versions (8→9, 9→10, 10→11), nullable reference type ado...
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Add an engine/toolchain lesson — build systems, C fundamentals, debugging, project structure
Adds logic, state management, TypeScript types, and CRUD operations to UI. Works AFTER ui-first-builder creates the inte...
Bootstraps standardized development environment configuration
Start, stop, and manage the local dev stack (Docker infra, backend, frontend). Works in any directory — worktree or main...
Clean up development environment issues in the Orient monorepo. Use when asked to "clean build", "rebuild from scratch",...
Manage local development environment, database resets, health checks, deployment validation, production data sync, and V...
Interactive setup wizard for development environments. ALWAYS trigger first when users want to set up, create, or initia...
Unified execution engine for all development workflows. Progressive disclosure for phase execution, quick features, stor...
Development patterns for React, Vue, Laravel, Next.js, React Native - state management, forms, API integration
Explain something in detail with investigation. No changes, no suggestions, no opinions. Facts and technical depth only....
REQUIRED Phase 2 of /dev workflow after dev-brainstorm. This skill should be used when the user asks to 'explore the cod...
Standards for exporting artifacts to Obsidian Inbox. Focuses on safe copying and minimal friction.
Orchestrate the full end-to-end development workflow (Research -> Design -> Code -> Test)
Execute the feature development workflow for complex, multi-session features. Use when starting new features, architectu...
Development cycle feedback system - calculates assertiveness scores, analyzes promptquality for all agents executed, agg...
Capture web pages and send them to Figma as editable design files. Use when: (1) User wants to capture a webpage to Figm...
Provide Figma capture script installation guidance for web projects. Use when: (1) User wants to set up Figma capture in...
Run a quality review pass on a lesson before publishing, catching recurring issues found across project PR history
Close a dev-cycle session, capture learnings, and optionally commit. Use when development work is complete and ready to...
DEBUG Pinia store state not updating, persistence conflicts, and store synchronization issues. Fix when store actions do...
Internal runtime support for the universal dev-flow v2 stage skills — policy resolution, result-schema validation, recor...
Master skill for all Frontend Vue 3 development. Covers Components, Pinia, VueUse, Reactivity, CSS, and UI/UX.
Fully autonomous development mode. Spec in, production-ready software out. Claude makes decisions, uses agents, commits...
Acknowledge information from the user without taking action
Generates or validates Conventional Commits messages from staged diffs. Use when drafting commit messages, checking repo...
Designs team Git workflows for branching, PRs, and releases. Use when choosing branching models, stacked PRs, merge queu...
Scaffold a new GPU lesson using forge_scene.h for the rendering baseline
Generates complete technical tutorials from prerequisites and environment setup to core steps, troubleshooting, and a fi...
Human-in-the-loop iterative development. Use when requirements will emerge during implementation, decisions need human a...
Use when ANY development task might benefit from a guide. Use when user says "how do I", "best practice", "pattern for",...
This skill should be used when the user asks to 'pause work', 'hand off session', 'save progress', 'create handoff', or...
Audita, diagnostica ou desenha o harness de desenvolvimento de um projeto — guias e sensores que governam um agente de c...
REQUIRED Phase 5 of /dev workflow. Orchestrates per-task ralph loops with delegated TDD implementation.
AI DevKit · Implementation phase guidance for executing feature plans and checking implementation against design. Use wh...
Gate 0 of the development cycle. Executes code implementation using the appropriatespecialized agent based on task conte...
Standards for project scaffolding, directory structure, and initial documentation.
[DEPRECATED] Use /execute-plan instead. This skill has been renamed for clarity. Execute implementation plan step-by-ste...
Pattern for progressively refining context retrieval in multi-agent workflows. Solves the sub-agent context problem wher...
Prendre un ticket Jira et l'implementer de bout en bout, de l'analyse a l'implementation en passant par la planification...
Evaluating a dev job, studio, or employer? Before taking it, screen who the work actually serves — is it military/defens...
Write or update the narrative session entry in docs/development-journal.md. Captures decisions, learning, and AI tooling...
Use for feature/component additions, cross-file behavior changes, refactors, migrations, or changes to data models, depe...
Routes development tasks to the correct language or framework expert agent. Use when user requests code review, implemen...
AI DevKit · Orchestrator for structured SDLC phase skills. Use when the user wants to run the full lifecycle or choose t...
Structured SDLC workflow with 8 phases — requirements, design review, planning, implementation, testing, and code review...
Link Claude Code skill names mentioned in a CodeGrid article (data/{series}/{n}.md) to the author's public claude-resour...
FIX ESLint errors safely without breaking code. Prefix unused variables with `_`, fix no-case-declarations, add default...
Run a local code review using the CodeRabbit agent before pushing to catch issues early
Scaffold a one-command `dev-local` launcher for ANY codebase. Investigates the repo to find its services, ports, and inf...
CareMatch 개발 로그 작성. 작업 내용을 날짜별로 기록하고 프로젝트 상태를 업데이트합니다. 사용법 - "개발 로그 작성해줘", "오늘 작업 기록해줘", "프로젝트 상태 업데이트해줘"
This skill should be used when testing ScreenGraph end-to-end flows (drift detection, agent runs) while monitoring backe...
Run ./dev.sh in background, monitor logs, iterate on code changes until the expected behavior is observed. Use when maki...
Check and fix markdown formatting issues with markdownlint-cli2
Add a math concept - create lesson, update library, document usage
Review developer meeting notes from the UCEAP IT Software Engineering wiki to process any outstanding action items. Crea...
Update development memory (events.jsonl) based on commit metadata and diff analysis. Automatically tracks features, fixe...
Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.
Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server...
Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.
Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.
Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.
Movement prediction with server reconciliation for WASD controls. Use when implementing player movement.
Shooting prediction with optimistic decals and server rollback. Use when implementing shooting mechanics.
Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.
Develop npm packages with Node.js and TypeScript following modern best practices. Use when: (1) Creating a new npm packa...
OPTIMIZE slow Vue applications, fix memory leaks, and improve render performance. Reduce unnecessary re-renders, optimiz...
Scrape real developer pain points for any keyword, technology, or problem space from Reddit, Hacker News, dev.to, and Gi...
System architecture patterns and coding conventions. Auto-apply when creating components, organizing files, structuring...
Grid-based surface coverage tracking for territorial game mechanics
Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.
Object pooling for high-performance R3F components (decals, particles, projectiles)
Performance profiling via Aspire traces
Instanced rendering for repeated objects in R3F. Use when rendering many identical objects.
Level of Detail (LOD) techniques for R3F. Use when complex models cause FPS drops.
Mobile-specific optimization for R3F/Three.js. Use when targeting mobile devices.
Core R3F/Three.js performance optimization principles. Use when FPS drops below 60.
Sprite animations, tweens, animation chains, and timeline sequences
Phaser game configuration, scenes, and lifecycle management
Keyboard, mouse, touch, and gamepad input management for Phaser
Particle emitters for visual effects like fire, smoke, explosions, and magic
Arcade physics velocity, acceleration, collision, and bounds
> "Realistic physics simulation for puzzles and complex interactions."
Scene transitions, data passing, and scene lifecycle management
Sprites, sprite sheets, texture atlases, and object pooling for Phaser
Tilemap loading, parsing, layers, and collision detection
UI containers, text objects, buttons, and DOM element integration