В каталоге 183 730 навыков в 14 категориях.
Convert abstract symbolic concepts into Blakean embodied scene prompts — Blake's 8 compositional patterns, body grammar,...
Google SRE-style blameless postmortem authoring. Structure, timeline construction, contributing-factor extraction, actio...
Runs a blameless postmortem for a production incident, service outage, or significant defect: gathers the facts and impa...
BLAST & Protein Analysis Pipeline - BLAST search followed by comprehensive protein analysis: BLAST, then structure predi...
Analyze blast radius of code changes with risk scoring. Shows affected nodes and untested functions.
Find what a change could break somewhere else before it ships, beyond the diff, and prove the one fact it's safe because...
Trace what an actual code change could break beyond its diff when interfaces, serialized data, database schemas, configu...
Use only when the user explicitly invokes blast-radius to test the assumptions a change's safety depends on. May create...
Trace the full impact of a proposed change or deletion before anything is edited. Use whenever the user says "blast radi...
Trace what a proposed or implemented change could break beyond its diff, especially indirect consumers, serialized contr...
Find what a Roblox change can break across client/server contracts, remotes, saved data, replication, authored Instances...
Use for "what could this break", "blast radius of X", or reviewing a small diff you don't trust yet. Finds what a change...
Use when a change needs downstream risks traced and its key safety assumption proved.
Before and after changing anything shared — a function's return value, a signature, a schema, a label set, a config defa...
Trace ServiceNow configuration dependencies — what artifacts touch a given field, what calls a script include, table/app...
Analyze the impact of code changes by mapping call graphs and identifying all direct and indirect dependencies. Use when...
Use when a planned code change must be mapped to everything that depends on it before implementation starts. Produces a...
Run the worst-case drill before an agent goes autonomous — the 'if this agent were fully hijacked right now, what's the...
Find what a change could break beyond the diff and prove the one safety fact by running real code — 5-step evidence ladd...
Run remote BLAST searches against NCBI databases using Biopython Bio.Blast. Use when identifying unknown sequences, find...
Use when performing nucleotide-nucleotide similarity searches to identify homologs, annotate sequences, or compare query...
Use when comparing protein sequences against protein databases for similarity searches, homology detection, or functiona...
Use when comparing translated nucleotide query sequences against protein databases to identify homologous proteins and p...
Use when the user wants to search SEC filings or exhibits on Bloomberg Law — 'search EDGAR on Bloomberg Law', 'BLAW EDGA...
Set up and optimize Blade component rendering with Blaze. Use when installing Blaze, optimizing components, or configuri...
Blazor framework guardrails, patterns, and best practices for AI-assisted development. Use when working with Blazor proj...
Build Blazor applications with Razor components, lifecycle management, and C# web patterns. Use when creating Blazor Ser...
Build Blazor UI on .NET 8+ — Server vs WebAssembly hosting, components, Fluent UI, data binding, lifecycle.
Guidelines for Blazor development including component lifecycle, state management, and performance optimization
Develops Blazor WebAssembly single-page applications with component-based UI. Use when: Creating/modifying .razor compon...
Build Blazor-native agent user interfaces using AG-UI protocol with Microsoft Agent Framework (MAF) and ASP.NET Core. Us...
Adds a complete blog feature to an existing Blazor WebAssembly Static Web App with Azure Functions backend and Azure Fil...
Build and customize .NET 10+ Blazor UIs with BlazorBlueprint. Use when choosing between BlazorBlueprint.Components and B...
Comprehensive Blazor development expertise covering Blazor Server, WebAssembly, and Hybrid apps. Use when building Blazo...
Specialized for ad-hoc testing Blazor web apps in interactive server render mode with SignalR using playwright-cli. Use...
Blazor component best practices and MudBlazor usage for ISLAMU Event. Covers Server + WebAssembly hybrid, MudBlazor comp...
Build and publish Blazor WebAssembly apps with Mono AOT compilation on .NET 7 (net7.0), including toggling AOT on or off...
Bluetooth context for the Megahub project. Use when working on BLE GATT server, Classic Bluetooth HID host, Web Bluetoot...
Use when integrating, designing, or debugging BLE GATT services, characteristics, descriptors, MTU, notifications, indic...
Plan the merging of two families thoughtfully — roles, rules, routines, and relationships — so a blended household start...
Automate Blender scenes with the bpy Python API, build Geometry Nodes workflows, configure Cycles or EEVEE renders, and...
Headless Blender (bpy) for 3D modelling and GLB export, with no native Blender install - build or edit a scene in Python...
Drive Blender headlessly (no GUI) to process 3D game assets from Node/TS or the shell: convert FBX/OBJ/GLB/.blend to web...
Blender 3D creation suite for modeling, animation, rendering, compositing, video editing, and game development. Use for...
How to programmatically create, modify, and verify Blender 3D scenes using Python bpy (headless background mode, .blend...
Control Blender from the shell via Flue - a Python bridge to bpy without an MCP server.
Control Blender for 3D modeling, scene creation, and rendering operations via MCP with PolyHaven, Sketchfab, Hyper3D Rod...
Write Blender 5.2 add-ons as extensions - blender_manifest.toml, operators/panels/menus/property groups/preferences, bpy...
Core discipline for ANY Blender/bpy work — contract-first, purpose-first (render-only / print / both), knowledge routing...
Animation in Blender 5.2 - slotted/layered actions and the channelbag API, Python keyframing, F-curves, game loops, NLA...
Use when a task involves creating or reviewing a Blender animation with controlled timing, camera, and render checks to...
Mandatory review gate for any mesh or asset created or edited in Blender. Detects z-fighting (coplanar overlaps), floati...
Make a short cinematic story film in Blender with Claude (about 20 seconds, several shots, a car, night, snow, sound and...
Character rigging in Blender 5.2 - Rigify metarig fit/generate, bone naming/roll/collections, DEF/MCH/control layers, IK...
根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。
用户提到白模/白膜/运镜预演/previs 时使用。调用本机 Blender 无界面渲染极简白模场景与运镜视频,用于验证构图遮挡、空间调度与动作时机,也可作为 AI 视频生成的全能参考。
Game clothing in Blender 5.2 - garments from body regions (ease offset, thickness), skin-weight transfer, hiding covered...
Foundation for any Blender 5.2+ task an agent drives - running bpy via MCP (live) or headless CLI, context overrides, lo...
根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个...
Game environments in Blender 5.2 - terrain from noise or heightmaps (erosion, terraces, play areas, slope/height materia...
Edit a declared part of an existing Blender project while preserving its authored composition, verifying non-target stab...
Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid),...
Facial rigs and shape keys in Blender 5.2 - ARKit 52 blendshapes, visemes for lip-sync, sculpting expressions, splitting...
Make a short, realistic cinematic shot in Blender with Claude, start to finish - storyboard, city layout, a physics-driv...
Make an ultra-realistic 3D environment in Blender with Claude (a forest, a nature scene, a car driving through it) by fo...
Generates and manipulates 3D objects by driving Blender headless (blender -b --python) with versioned bpy scripts: turne...
Create and audit game-ready Blender models, rigs, and animations for Godot. Use for mesh modeling, topology, UVs, baking...
Build, texture, rig and export editable 3D game assets with local Blender CLI and bpy from references or a project brief...
Optimize Blender assets for real-time engines - triangle/material/texture/bone budgets per platform (mobile, Roblox, web...
Geometry Nodes in Blender 5.2 - fields, domains, attributes, instancing, zones (simulation/repeat/for-each), closures/bu...
Hair and fur in Blender 5.2 - hair curves on a surface, guides + interpolated children with the bundled hair node assets...
Hard-surface and prop modeling in Blender 5.2 - blockout-to-detail flow, non-destructive modifier stacks (Mirror, Boolea...
Reconstruct assets in Blender from reference images using only native Blender geometry, local skills, and project workfl...
Blender to engine pipeline skill for GLTF/FBX export.
Retrieve and apply this Blender project's knowledge, engineering research and portable reference methods through a check...
Lighting, cameras and look-dev in Blender 5.2 - studio 3-point and product lighting, HDRI environments, sun/sky exterior...
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, anima...
Use when a task involves controlling a Blender instance through an explicitly configured MCP server for scene inspection...
Use when supervising a multi-phase Blender build (a character, prop, or rig) that is actually executed by a separate Cla...
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use...
Use when a task involves creating or revising Blender meshes and product models with explicit geometry and deliverable c...
在 Blender 中新建或修改可编辑模型、材质、灯光及场景工程。适用于产品建模、场景搭建、已有 blend 修改与渲染;纯白模运镜使用 blender-clay-previz。
Physically based materials in Blender 5.2 - metal/roughness rules, Principled BSDF inputs, color spaces (sRGB vs Non-Col...
Extract a tutorial or reconstruct a Blender result from video links, local videos with supporting assets, or Markdown tu...
Automate Blender 5.2 at scale - headless CLI flags, batch convert/inventory/run-any-skill-script over folders of .blend/...
Generate an editable Blender asset or animation from a blank scene, either by replaying verified tutorial-video evidence...
Reproduce a maintained Blender showcase recipe from authorized video, tutorial, image, or local asset inputs while enfor...
Use when creating, adjusting or exporting Blender models for FDM printing, especially separate assembly parts, supports,...
Diagnose and improve physical and visual realism in editable Blender models and scenes, including products, props, furni...
根据人物参考图在 Blender 制作、修整和配色可编辑角色,尤其适用于二次元头部与头发、静态多角度展示。覆盖输入拆解、轮廓与五官标注、九视图参考、模板选型、几何实现、材质配色、视觉检查和工程交付;当用户要求图转三维头像、按参考建模、修复相...
Render with Blender 5.2 Cycles/EEVEE/Workbench - quality presets, GPU setup, adaptive sampling, denoising, light paths,...
Retopology and UVs in Blender 5.2 - auto retopo (Quadriflow, Decimate, planar), deformation edge flow, seams, unwrap (An...
Set up and audit Blender scenes the way studios do - units and real-world scale, collection layout, naming conventions (...
Sculpting in Blender 5.2 - base-to-detail workflow, voxel remesh, dyntopo, multires, 5.x brush types, masks/face sets, s...
Physics in Blender 5.2 - rigid bodies (density mass, shapes, bake to keys), classic cloth presets and pinning, new node-...
Stylized / NPR looks in Blender 5.2 - toon and cel shading (bands, shadow tint, rim, hard specular), anime faces with cu...
Bake texture maps in Blender 5.2 Cycles - high-to-low normal maps with cage/extrusion, AO, curvature, ID, thickness, bas...
Texture authoring in Blender 5.2 - smart-material layers (edge wear, cavity grime, dust, rust, roughness breakup) from c...
Time of day and atmosphere in Blender 5.2 - measured sky + sun for dawn, morning, noon, golden hour, sunset, blue hour,...