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ООО «Джамакаси Технолоджис»
ОГРН 1207700353101
ИНН/КПП 9728013548 / 772801001
117342, г. Москва, ул. Бутлерова, д. 17, этаж 3, комната 95, офис 182
Сделано в Джамакаси Технолоджис

Каталог навыков агентов

В каталоге 182 820 навыков в 14 категориях.

Категории

threejs-errors-performance

Use when a Three.js scene has performance problems: low FPS, memory leaks, too many draw calls, or high GPU memory usage...

Автор: adryanmoldokkr32-pixel

threejs-errors-rendering

Use when a Three.js scene renders incorrectly: black screen, invisible objects, wrong colors, z-fighting, or broken shad...

Автор: adryanmoldokkr32-pixel

threejs-expert

Senior WebGPU & 3D Graphics Architect for 2026. Specialized in Three.js v172+, WebGPU-first rendering, TSL (Three Shader...

Автор: cr8297408
Страница 1653 из 1829 · Показано 100 из 182 820 навыков · по числу звёзд
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threejs-fundamentals

Three.js scene setup: scenes and fog, cameras, the renderer and tone mapping, the animation loop, object hierarchies, tr...

Автор: Badhon-00

threejs-fundamentals

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating...

Автор: oimiragieo

threejs-game

Build 3D browser games with Three.js using event-driven modular architecture. Use when creating a new 3D game, adding 3D...

Автор: diwad-code

threejs-game

Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character control...

Автор: natea

threejs-geometry

Creating and shaping three.js geometry: built-in shapes, 3D text, vertex buffers and attributes, merging, instancing, ba...

Автор: Badhon-00

threejs-geometry

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes,...

Автор: nexuslinkproductions

threejs-gltf-loading

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/...

Автор: gamedev-skills

threejs-impl-animation

Use when playing animations, crossfading between animation states, or loading skeletal animations from GLTF in Three.js....

Автор: adryanmoldokkr32-pixel

threejs-impl-audio

Use when adding sound to a Three.js scene: background music, 3D spatial audio, or audio visualization. Prevents the comm...

Автор: adryanmoldokkr32-pixel

threejs-impl-drei

Use when using Drei helper components with React Three Fiber: controls, environment maps, text rendering, HTML overlays,...

Автор: adryanmoldokkr32-pixel

threejs-impl-ifc-viewer

Use when loading and viewing IFC/BIM models in a Three.js scene. Prevents the common mistake of using deprecated web-ifc...

Автор: adryanmoldokkr32-pixel

threejs-impl-lighting

Use when setting up lighting in a Three.js scene: ambient, directional, point, spot, area, or environment lighting. Prev...

Автор: adryanmoldokkr32-pixel

threejs-impl-physics

Use when adding physics simulation to a Three.js scene: rigid bodies, collisions, constraints, or raycasting. Prevents t...

Автор: adryanmoldokkr32-pixel

threejs-impl-post-processing

Use when adding post-processing effects like bloom, SSAO, depth of field, or anti-aliasing to a Three.js scene. Prevents...

Автор: adryanmoldokkr32-pixel

threejs-impl-react-three-fiber

Use when building 3D scenes with React using React Three Fiber (R3F). Prevents the common mistake of mixing imperative T...

Автор: adryanmoldokkr32-pixel

threejs-impl-shadows

Use when enabling shadows in a Three.js scene or debugging shadow artifacts like acne, peter panning, or low resolution....

Автор: adryanmoldokkr32-pixel

threejs-impl-webgpu

Use when using the Three.js WebGPU renderer, node-based materials, TSL (Three Shading Language), or compute shaders. Pre...

Автор: adryanmoldokkr32-pixel

threejs-impl-xr

Use when building VR or AR experiences with Three.js using WebXR. Prevents the common mistake of using requestAnimationF...

Автор: adryanmoldokkr32-pixel

threejs-interaction

Picking with raycasting, camera controls, transform gizmos, drag, hover and box selection for three.js, identical under...

Автор: Badhon-00

threejs-interaction

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implemen...

Автор: oimiragieo

threejs-lighting

Light types and physical units, shadow maps, HDR environment lighting, light probes, and lighting performance, on WebGL...

Автор: Badhon-00

threejs-lighting

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up...

Автор: nexuslinkproductions

threejs-loaders

Loading three.js assets: glTF with Draco, meshopt and KTX2 compression, other model formats, textures, HDR and EXR envir...

Автор: Badhon-00

threejs-loaders

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR envir...

Автор: nexuslinkproductions

threejs-materials

Choosing and configuring three.js materials - unlit, diffuse, specular, PBR, toon, point and line materials - shared pro...

Автор: Badhon-00

threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with tex...

Автор: oimiragieo

threejs-materials-lighting

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/he...

Автор: gamedev-skills

threejs-ops

Application/game-scale three.js: ES modules, GLTF pipeline (DRACO/KTX2/meshopt), AnimationMixer, physics (rapier/cannon-...

Автор: 0xDarkMatter

threejs-particle-canvas

Generate interactive Three.js canvases in six modes: narrative particle phase cycles, WebGPU spinner/loaders, infinite g...

Автор: tdimino

threejs-perf

Three.js performance optimization patterns for draw calls, scene traversal, and instancing. Use when optimizing 3D scene...

Автор: diwad-code

threejs-performance

Measuring and optimizing three.js speed: render statistics, memory counters, fewer draw calls via merging, instancing, b...

Автор: Badhon-00

threejs-performance

Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three...

Автор: staruhub

threejs-postprocessing

Three.js post-processing: composer pass chains, built-in renderer effects, and the WebGPU/TSL node pipeline — bloom, dep...

Автор: Badhon-00

threejs-postprocessing

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, bl...

Автор: sickn33

threejs-postprocessing

Three.js post-processing - EffectComposer, bloom, depth of field, custom passes. Use when adding visual effects, screen-...

Автор: tadams95

threejs-pro-skill

Expert in 3D web graphics using Three.js, React Three Fiber (R3F), and WebGL shaders.

Автор: 404kidwiz

threejs-r3f

Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.

Автор: AThevon

threejs-r3f-fundamentals

React Three Fiber scene setup, model loading, lighting, camera control, scroll-linked 3D, and mobile performance. Use wh...

Автор: KapishMittal128

threejs-react-three-fiber

Building three.js scenes from React with React Three Fiber and drei: renderer setup, the scene graph as JSX, frame-loop,...

Автор: Badhon-00

threejs-scene

Builds real-time 3D websites in three.js from code alone, with no model files. Covers buildings and landmarks, vehicles,...

Автор: Moh4696

threejs-scene-setup

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the se...

Автор: gamedev-skills

threejs-shaders

Custom GLSL vertex and fragment shaders: uniforms, varyings, shader chunks, extending built-in materials, instanced attr...

Автор: Badhon-00

threejs-shaders

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying ve...

Автор: oimiragieo

threejs-skills

Three.js skills for creating 3D elements and interactive experiences

Автор: akramhezam

threejs-skills

Create 3D scenes, interactive experiences, and visual effects using Three.js. Use when user requests 3D graphics, WebGL...

Автор: sickn33

threejs-syntax-controls

Use when adding camera controls to a Three.js scene: orbit, pan, zoom, fly, first-person, or object manipulation. Preven...

Автор: adryanmoldokkr32-pixel

threejs-syntax-geometries

Use when creating 3D shapes, custom geometry, or instanced meshes in Three.js. Prevents the common mistake of forgetting...

Автор: adryanmoldokkr32-pixel

threejs-syntax-loaders

Use when loading 3D models (GLTF, FBX, OBJ), textures, or HDR environment maps in Three.js. Prevents the common mistake...

Автор: adryanmoldokkr32-pixel

threejs-syntax-materials

Use when choosing or configuring materials, loading textures, or setting up PBR workflows in Three.js. Prevents the comm...

Автор: adryanmoldokkr32-pixel

threejs-syntax-shaders

Use when writing custom GLSL shaders, creating ShaderMaterial or RawShaderMaterial, defining uniforms, or patching built...

Автор: adryanmoldokkr32-pixel

threejs-textures

Three.js textures: image loading, color spaces, UV channels and transforms, texture types from canvas to HDR and KTX2, r...

Автор: Badhon-00

threejs-textures

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coor...

Автор: oimiragieo

threejs-textures

Three.js textures - loading, configuration, UV mapping, environment maps. Use when loading images, configuring texture p...

Автор: tadams95

threejs-to-obj-entry-selector

Use first for the entire requested task. Before broad task discovery, source edits, global verification, a user-task con...

Автор: Minakamiii

threejs-to-obj-scope-binder

Use only when `workflow/threejs-to-obj-board.json` explicitly selects threejs-to-obj-scope-binder and names one active t...

Автор: Minakamiii

threejs-to-obj-scope-verifier

Use only when `workflow/threejs-to-obj-board.json` selects threejs-to-obj-scope-verifier and carries a matching continua...

Автор: Minakamiii

threejs-tresjs

3D HUD rendering with Three.js and TresJS for JARVIS AI Assistant

Автор: martinholovsky

threejs-web-scene

Build a production Three.js or React Three Fiber scene for a cinematic website when live geometry, shaders, lighting, or...

Автор: wrg32786

threejs-webgl

Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU ap...

Автор: diwad-code

threejs-webgl

3D/WebGL con Three.js: modelos GLB, heros 3D, configuradores, partículas, shaders, scroll 3D. TresJS (Vue/Inertia), R3F...

Автор: petersonsenadevs

threepeak

3PEAK (Suzhou 3PEAK Electronic Inc.) MPN encoding patterns, suffix decoding, and handler guidance. Use when working with...

Автор: Cantara

threshold-keel

Safety guardrails for autonomous agents. Intercepts destructive actions and vets skills, requires structured approval be...

Автор: aibot88

throttling-apis

Implement API throttling policies to protect backend services from overload.Use when controlling API request rates.Trigg...

Автор: jeremylongshore

throttling-apis

Implement API throttling policies to protect backend services from overload. Use when controlling API request rates. Tri...

Автор: jeremylongshore

throughput-analyzer

This skill enables Claude to analyze and optimize system throughput. It is triggered when the user requests throughput a...

Автор: intent-solutions-io

throughput-calculator

Calculate throughput calculator operations. Auto-activating skill for Performance Testing. Triggers on: throughput calcu...

Автор: jeremylongshore

thru

Thru integration. Manage data, records, and automate workflows. Use when the user wants to interact with Thru data.

Автор: membranedev

thrunt-add-backlog

Add an idea to the backlog parking lot (999.x numbering)

Автор: backbay-labs

thrunt-add-phase

Add phase to end of current milestone in huntmap

Автор: backbay-labs

thrunt-add-tests

Generate tests for a completed phase based on Evidence Review criteria and implementation

Автор: backbay-labs

thrunt-add-todo

Capture idea or task as todo from current conversation context

Автор: backbay-labs

thrunt-audit-evidence

Cross-phase audit of all outstanding Evidence Review and findings validation items

Автор: backbay-labs

thrunt-audit-milestone

Audit milestone completion against original intent before archiving

Автор: backbay-labs

thrunt-autonomous

Run all remaining phases autonomously — discuss→plan→execute per phase

Автор: backbay-labs

thrunt-check-todos

List pending todos and select one to work on

Автор: backbay-labs

thrunt-cleanup

Archive accumulated phase directories from completed milestones

Автор: backbay-labs

thrunt-complete-milestone

Archive completed milestone and prepare for next version

Автор: backbay-labs

thrunt-debug

Systematic debugging with persistent state across context resets

Автор: backbay-labs

thrunt-do

Route freeform text to the right hunt or THRUNT command automatically

Автор: backbay-labs

thrunt-fast

Execute a trivial task inline — no subagents, no planning overhead

Автор: backbay-labs

thrunt-forensics

Post-mortem investigation for failed THRUNT workflows — analyzes git history, artifacts, and state to diagnose what went...

Автор: backbay-labs

thrunt-health

Diagnose planning directory health and optionally repair issues

Автор: backbay-labs

thrunt-help

Show available THRUNT commands and usage guide

Автор: backbay-labs

thrunt-insert-phase

Insert urgent work as decimal phase (e.g., 72.1) between existing phases

Автор: backbay-labs

thrunt-join-discord

Find the current THRUNT community channels

Автор: backbay-labs

thrunt-list-phase-assumptions

Surface the agent's assumptions about a phase approach before planning

Автор: backbay-labs

thrunt-list-workspaces

List active THRUNT workspaces and their status

Автор: backbay-labs

thrunt-manager

Interactive command center for managing multiple project or hunt phases from one terminal

Автор: backbay-labs

thrunt-milestone-summary

Generate a comprehensive project summary from milestone artifacts for team onboarding and review

Автор: backbay-labs

thrunt-new-workspace

Create an isolated workspace with repo copies and independent .planning/

Автор: backbay-labs

thrunt-next

Automatically advance to the next logical step in the active hunt or THRUNT workflow

Автор: backbay-labs

thrunt-note

Zero-friction idea capture. Append, list, or promote notes to todos.

Автор: backbay-labs

thrunt-pause-work

Create context handoff when pausing work mid-phase

Автор: backbay-labs

thrunt-plan-milestone-gaps

Create phases to close all gaps identified by milestone audit

Автор: backbay-labs

thrunt-plant-seed

Capture a forward-looking idea with trigger conditions — surfaces automatically at the right milestone

Автор: backbay-labs

thrunt-pr-branch

Create a clean PR branch by filtering out .planning/ commits — ready for code review

Автор: backbay-labs

thrunt-profile-user

Generate developer behavioral profile and create Claude-discoverable artifacts

Автор: backbay-labs