В каталоге 183 730 навыков в 14 категориях.
Use when finished Scenario assets have to give something back: a caption for a dataset or alt text, a reusable style des...
Use when generating or handling audio on Scenario via MCP. Triggers include music tracks, full-length songs with vocals...
Validate scenario content against the canonical database, determinism constraints, and editor tooling: ID resolution, pr...
Use when an agent works in an open Blender scene through the Scenario for Blender extension's local MCP server (scenario...
Use when a 2D side-scroller shot, platformer cutscene, game trailer or parallax animation has to be built in Blender fro...
Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting sho...
Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculptin...
Use when exporting a model, character or animation from Blender to a game engine, the web or a 3D printer: FBX, glTF/GLB...
Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in...
Use when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or...
Use when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting o...
Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature o...
Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored...
Use when building a visual identity or brand kit with Scenario: a logo, wordmark, or icon as editable SVG, a color palet...
Use when a video needs its spoken words on screen through Scenario via MCP: burned-in styled captions for a TikTok, Reel...
Use when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character...
Use when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or e...
Use when a user wants to make their own comic, manga, BD, graphic novel or illustrated book with Scenario: a short perso...
Compose deterministic DSDS simulation scenarios from resilience hypotheses, load-test goals, or failure drills. Use when...
Use when one look must hold across Scenario generations: one character across scenes, a turnaround, or a video animated...
Draft real-life test SCENARIOS (not smoke tests) from a change/feature spec. Derives edge-case, performance, frontend-qu...
Use when generating or transforming audio with ElevenLabs models on Scenario via MCP: text-to-speech with inline emotion...
Use when putting a person from a photo into live-broadcast crowd footage with Scenario: a stadium or arena fan-cam react...
Use when one approved visual, image or video, must ship at many sizes or placements through Scenario: adapting a master...
Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets, seamless tiles, i...
Use when making a finished mobile game user-acquisition (UA) video ad with Scenario at an exact length for TikTok, Reels...
Use when generating or editing images with Google's Gemini image models (Nano Banana) on Scenario via MCP: text-to-image...
Use when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-vi...
Generate comprehensive test scenarios, user stories, and acceptance criteria from requirements and specifications. Use t...
Use when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump b...
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Con...
Use when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireb...
Use when generating or editing images with OpenAI's GPT Image models on Scenario via MCP: text-to-image, edits from refe...
Use when generating or editing images with Grok Imagine models on Scenario via MCP: text-to-image, instruction editing w...
Use when generating or editing video with Grok Imagine models on Scenario via MCP: text-to-video, image-to-video from a...
Use when a named character or prop must become a reusable identity in Scenario: creating a character or prop from a brie...
Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or sig...
Use when generating or editing images with Scenario through MCP: text-to-image, image-to-image, instruction editing, inp...
Use when editing an existing image on Scenario through MCP with a tool model, not a new generation: upscale or enhance t...
Use when a creative task has no direction yet: finding inspiration, exploring looks or styles, proposing concept directi...
Use when making a launch film, game teaser, trailer, product promo or brand film from a brief in kinetic typography: hug...
Use when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style M...
Use when generating or editing video with Kling models on Scenario via MCP: text-to-video, image-to-video with first and...
Use when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of...
Use when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video f...
Use when generating or editing images with Microsoft MAI Image models on Scenario via MCP: photoreal or stylized text-to...
Generates a behavioral scenario acceptance matrix for comprehensive test coverage planning. Maps user scenarios to accep...
Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, thr...
Use when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers...
Use when doing any Autodesk Maya task through Python or a bridge, headless or live: maya.cmds or OpenMaya 2.0 scripts, m...
Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an...
Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows...
Use when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or U...
Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in...
Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint...
Use when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-v...
Use when generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet, structure...
Use when generating video with MiniMax Hailuo models on Scenario via MCP: text-to-video, image-to-video from a first fra...
Build strategic what-if scenarios for executive decision-making
Use when comparing Scenario models on the same brief through MCP: a bake-off with shared prompts and inputs, cost, gener...
Use when generated assets must keep a consistent style, character, or product look and references stop scaling, or when...
Build scenario models and forecasts incorporating risk and trade-offs for pilot decision-making. Use when generating bes...
Use when a Scenario generation is blocked, refused, or returns a moderation or sensitive-content error, when a video is...
Use when someone wants seamless looping motion graphics for video in their own brand colors: animated backgrounds behind...
Use when one image must be composed from several reference pictures through the Scenario MCP server, each lending one th...
Use when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through...
Use when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender sc...
Use at the start of every QA round - recording the case matrix with record_test_cases (categories, criterion links, reje...
What-if analysis for construction projects: model different scenarios and their cost/schedule/resource impacts. Compare...
name: scenario-planning
When the user wants to analyze supply chain scenarios, perform risk analysis, evaluate what-if scenarios, or build conti...
Use when a mobile game's gameplay recording, screenshots or existing art and sound should become a playable ad: an HTML5...
Use when producing product photography with Scenario from a real product photo: e-commerce packshots on white, transpare...
Use when a generated Scenario image needs a quality check or a brand-brief compliance verdict before it ships: pass/warn...
Use when recreating a trending reel, TikTok or Short with a different performer: the same dance, moves, timing and camer...
Use when a Scenario output must be checked and improved rather than accepted first roll: iterating a generation until it...
通过模拟真实使用场景验证可行性,支持四类推演对象:设计文档(设计点可行性)、需求文档(完整性/一致性/验收可达)、Skill(触发准确性等质量维度)、代码(纸上执行追踪状态演进)。触发:"推演一下这个设计/需求/skill/代码"、"模拟跑...
Use when a Scenario user wants to report a bug or request a change, on the public tracker at github.com/scenario-labs/sk...
Use when generating or editing images with Reve models on Scenario via MCP: text-to-image from a prompt alone, instructi...
Use when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview still...
Implement deterministic Scenario Runner + capture outputs for agents
Use when generating or editing video with Runway models on Scenario via MCP: text-to-video or image-to-video from a firs...
Use when generating or editing video with Seedance models on Scenario via MCP: text-to-video, image-to-video from a firs...
Use when exploring several Seedance video takes before paying for a final: cheap 480p previews, variations of one shot t...
Use when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots a...
Use when a Seedance video must hold continuous movement across shots: dance choreography, fights, sports, or any perform...
Use when generating or editing images with Seedream models on Scenario via MCP: text-to-image, image-to-image editing wi...
Use when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground en...
Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, H...
Use when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-ef...
Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view ima...
Use when animating 2D game art with Scenario: character walk cycles, idle or attack animations, sprite sheets, animated...
Use when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a chi...
Use when a Scenario billed call is refused with task-id-required, when a project attributes Creative Units to tasks of t...
Use when administering a Scenario team from an agent through MCP: restricting which models a team or project can run (mo...
This skill should be used when writing tests, validating features, or needing to verify code works. Triggers on "write t...
End-to-end scenario testing without mocks, using real dependencies. Test scripts go in .scratch/ (gitignored), patterns...
Use when text must appear letter-perfect on generated media: taglines, CTAs, prices, legal supers, lower thirds, end car...
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed text...
Use when creating or revising finished video thumbnails or cover images with Scenario: game trailers, boss reveals, patc...