apply-algorithms

Use when a problem shape maps to a classic family — dynamic programming, greedy, divide-and-conquer, graph search, or sort-first — and you must pick and justify the algorithm.

SKILL.md

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Apply Algorithms

Maps a problem's shape to the classic algorithm family that solves it (CLRS), with the complexity that justifies the choice. Data-structure half of the decision: choose-data-structure.

The families

  • Divide and conquer — independent subproblems, combine the results (mergesort, binary search). Solve the recurrence with the master theorem; often O(n log n).
  • Dynamic programming — overlapping subproblems with optimal substructure: cache the repeated work. When a recursive solution recomputes the same subproblem, DP memoises it. O(n)–O(n²) typical.
  • Greedy — a locally optimal choice is globally optimal, only when a greedy-choice proof holds (Huffman coding, Kruskal/Prim MST O(E log V)). Never use greedily on a hunch; it is either proven or wrong.
  • Graph search — BFS/DFS O(V + E) for reachability, connected components, topological sort; Dijkstra O((V + E) log V) for non-negative shortest paths only (any negative edge breaks it); Bellman-Ford O(VE) for negative edges, and it detects negative cycles; Floyd-Warshall O(V³) for all pairs.
  • Sort-first — sort then scan turns many pairwise problems into one pass (O(n log n) + O(n)).
  • Bounded-integer tricks — counting/radix/bucket sort reach O(n) when keys are small integers.

1. Audit (change nothing)

cat .claude/stack-profile.md 2>/dev/null | head -20
grep -rn "sort\|recur\|memo\|visited\|queue\|stack\|priority" --include="*.ts" --include="*.rs" --include="*.go" --include="*.py" . 2>/dev/null | head -30

State the problem in one line, then name its shape: optimal substructure and overlapping subproblems → DP; independent subproblems → divide and conquer; a provable local optimum → greedy; nodes and edges or reachability → graph; "for each pair" → sort-first.

2. Pick and justify

  • DP: identify the state, the recurrence, and the base case; memoise or bottom-up.
  • Greedy: write the exchange/proof argument first; without it, fall back to DP.
  • Graph: choose the traversal by the question (reachability, shortest path, cycles, ordering).
  • Sort-first: sort by the key that makes the remaining question one linear pass.

3. State the complexity and the edge cases

Give the time and space order of the chosen algorithm, and the inputs it fails on: negatives (Dijkstra), already-sorted (quicksort), a cycle (topological sort), a graph with no path (shortest path).

Verify

The chosen family matches the named problem shape, the complexity is stated, and the edge case that breaks the algorithm is handled. A counterexample to a greedy choice fails the proof before it ships.

When to deviate

  • The problem is small: the simplest correct algorithm beats the clever one.
  • A well-tested standard-library or framework function already implements it — call it, do not re-implement.