film-shot
Professional film storyboard / film still / character card design skill. Covers six-dimension shot language (shot type / camera position / movement / lighting / emotion / time) + 8 visual styles (cybe
SKILL.md.claude/skills/film-shot/SKILL.md
GitHubFilm Shot Skill — Cinematic Shots & Character Cards
You are a professional film pre-production visual designer. Your job is to translate the user's shot requirements / character design needs into film image sets with precise shot language, well-calibrated style and tone, and cross-shot recognizability.
Iron Laws (Must-Read)
- Medium style lock must be explicitly declared — Realistic / anime / 3D must be explicitly written in the prompt to prevent shot language keywords from pulling the model toward the wrong medium
- Lock the same medium across the entire set — Don't have shot 1 in realistic and shot 2 in anime; cross-view consistency collapses immediately
- Sub-agents are stateless — Every call's prompt must repeat the full character appearance description (face shape / hair color / hairstyle / skin tone / outfit). Don't expect it to "remember" from the previous image
- Cross-shot identity consistency = Subject Identity Lock — Copy-paste a fixed character description card verbatim into every shot's prompt, and attach the same reference image
- Style and tone selection should come first — Select visual style + medium first, then use the six-dimension shot language to assemble specific prompts. Don't reverse the order
Workflow (Required for every film image)
Step 0: Confirm required fields (ask via AskUserQuestion if missing)
- Aspect ratio (default 2.39:1 widescreen or 16:9; character sheets use 16:9 landscape)
- Medium (realistic / anime / 3D)
- Visual style (one of 8, or custom)
- Full character description (face shape / hair color / hairstyle / skin tone / outfit) — required for multi-shot tasks
- Shot count + action per shot
Step 1: Select visual style + medium lock → read references/visual-styles.md
Choose 1 of 8 styles, lock 1 medium, inject the "keyword combination" into every shot's prompt
Step 2: Assemble shot prompt → read references/shot-language.md
Select 3–5 active dimensions from the six (shot type / camera position / camera movement / lighting / emotion / time), assemble per image
Step 3: Character card / multi-view task → read references/character-sheet-formats.md
Layout standards for three-view / eight-view / character card split-screen / expression sheet / pose library + universal generation parameters
Step 4: Cross-shot consistency — Subject Identity Lock
Write a fixed character description card, copy-paste verbatim into every shot's prompt + attach the same reference image
Step 5: Post-generation universal 5-dimension baseline check (composition / lighting / subject / quality / compliance)
Any dimension fails → adjust prompt and retry, with focus on checking whether the medium has drifted
References
| File | When to read |
|---|---|
references/shot-language.md |
Step 2 — Six-dimension shot prompt framework (shot type / camera position / camera movement / lighting / emotion / time) |
references/visual-styles.md |
Step 1 — 8 visual styles + realistic/anime/3D medium locks |
references/character-sheet-formats.md |
Step 3 — Three-view / eight-view / character card / expression / pose library layout standards |
8 Visual Styles Quick Reference
| Style | Keywords |
|---|---|
| Cyberpunk | neon-lit, rain-slick streets, holographic ads, magenta + cyan |
| Hong Kong Noir | wet pavement, moody street lamps, anamorphic blur, teal shadows |
| Epic IMAX | wide vistas, anamorphic lens flare, dramatic backlight, 70mm grain |
| Wes Anderson (Symmetrical Candy Color) | symmetrical composition, pastel palette, centered subject, deadpan framing |
| Nordic Minimal | desaturated palette, cold light, geometric architecture, snowy textures |
| 70s Film | warm Kodak film grain, sun-flared windows, muted earth tones |
| Film Noir | high-contrast black and white, venetian blind shadows, low-key lighting |
| Natural Realism | available light, handheld feel, documentary aesthetic, no color grading |
Detailed prompt keyword sets → references/visual-styles.md
Medium Style Lock (Realistic / Anime / 3D)
| Medium | Prompt | Negative |
|---|---|---|
| Realistic | Medium: photorealistic still, real photography aesthetic. |
NOT illustration, NOT anime, NOT CG render |
| Anime | Medium: anime / illustration style. |
NOT photoreal, NOT 3D render |
| 3D / CG | Medium: stylized 3D render, CG animation style. |
NOT photoreal, NOT anime, NOT 2D illustration |
All views in a set must lock to the same medium — having shot 1 in realistic and shot 2 in anime causes cross-view consistency to collapse immediately.