cm-readit

Turn any website into an audio-enabled experience. Covers TTS reading mode (SpeechSynthesis API), pre-recorded MP3 audio player, and Voice CRO trigger system. Zero dependencies, works on any static or

SKILL.md

GitHub

CM ReadIt — Web Audio Experience Skill

Philosophy: Reading is passive. Listening is intimate. Voice builds trust faster than any headline. Core Principle: Zero dependencies. Progressive enhancement. Respect user's device and preferences.


🎯 Selective Reading Rule (MANDATORY)

File Status When to Read
tts-engine.md 🔴 REQUIRED Adding TTS / read-aloud to any page
audio-player.md ⚪ Optional Pre-recorded MP3 playback
voice-cro.md ⚪ Optional Trigger-based voice sales / CRO
ui-patterns.md ⚪ Optional Player bar & bottom sheet design

🔴 tts-engine.md = ALWAYS READ when implementing TTS. Others = only if relevant.


Quick Decision Tree

"I need audio on my website"
│
├─ Read article content aloud (text-to-speech)
│  └─ Use: TTS Engine → tts-engine.md
│     ├─ Blog / article pages → Content Reader pattern
│     ├─ Documentation → Section Reader pattern
│     └─ E-commerce → Product Description Reader pattern
│
├─ Play pre-recorded audio files (MP3/WAV)
│  └─ Use: Audio Player → audio-player.md
│     ├─ Podcasts / interviews → Playlist pattern
│     ├─ Sales pitch / welcome → Triggered playback
│     └─ Background ambient → Loop pattern
│
├─ Voice-based conversion optimization (CRO)
│  └─ Use: Voice CRO → voice-cro.md
│     ├─ Landing pages → Trigger-based bottom sheet
│     ├─ Service pages → Per-page audio scripts
│     └─ Course pages → Social proof audio
│
└─ Combination (TTS + CRO)
   └─ Read tts-engine.md + voice-cro.md
      └─ Ensure no conflict (TTS reader vs CRO player)

🧠 Core Principles (Internalize These)

1. The 3 Audio Engines

Engine API Source Best For
TTS Reader SpeechSynthesis Page text content Blogs, articles, docs
Audio Player HTMLAudioElement Pre-recorded MP3 Sales, podcasts, guides
Voice CRO Audio + triggers MP3 + behavior detection Landing pages, sales

2. Progressive Enhancement

Feature detection → Graceful degradation → Never break the page

if (!('speechSynthesis' in window)) return;  // TTS
if (!window.Audio) return;                    // Audio

Rule: Audio features are ENHANCEMENTS. The page must function 100% without them.

3. Content Extraction Principle

Clone → Strip → Clean → Split → Speak

DON'T read the raw DOM.
DO clone, remove noise, extract clean text.

Strip list (always remove before speaking):

  • CTAs, promotions, ads
  • Navigation, footer, sidebar
  • Images, videos, iframes, SVGs
  • Scripts, styles, hidden elements
  • Tags, badges, metadata

4. The Chunking Problem

Browsers have a hard limit on utterance length (~3000-5000 chars depending on browser/OS). Long text must be split into chunks.

Split Strategy:
├─ Split on sentence boundaries (. ! ? \n)
├─ Max chunk: 2500 chars (safe across all browsers)
├─ Preserve sentence integrity (never split mid-sentence)
└─ Chain chunks via onend callback

5. Voice Selection Priority

Language voices:
1. Local service voice (faster, works offline)
2. Network voice (higher quality, needs internet)
3. Any voice matching language prefix
4. null (browser default)

6. Chrome Keep-Alive Bug

⚠️ CRITICAL: Chrome silently stops SpeechSynthesis after ~15 seconds of continuous speech. This is the #1 gotcha.

// Workaround: pause/resume every 10s
setInterval(() => {
    if (synth.speaking && !synth.paused) {
        synth.pause();
        synth.resume();
    }
}, 10000);

7. synth.cancel() Triggers onerror

⚠️ GOTCHA: Calling synth.cancel() fires the onerror event on any active utterance with error type 'canceled' or 'interrupted'.

Solution: Use a guard flag or check error type:

u.onerror = function(e) {
    if (e.error === 'canceled' || e.error === 'interrupted') return;
    stopReading();
};

🏗️ Architecture Pattern

Minimal TTS Reader (Copy-Paste Starting Point)

┌─────────────────────────────────────────┐
│                  IIFE                    │
│                                          │
│  ┌─ Feature Detection ─┐                │
│  │  speechSynthesis?    │                │
│  └──────────┬───────────┘                │
│             ▼                            │
│  ┌─ Content Extraction ─┐               │
│  │  Clone → Strip → Clean│              │
│  └──────────┬────────────┘               │
│             ▼                            │
│  ┌─ Chunking Engine ────┐               │
│  │  Split on sentences   │              │
│  │  Max 2500 chars       │              │
│  └──────────┬────────────┘               │
│             ▼                            │
│  ┌─ Utterance Builder ──┐               │
│  │  Set voice/rate/pitch │              │
│  │  Chain via onend      │              │
│  └──────────┬────────────┘               │
│             ▼                            │
│  ┌─ Player UI ──────────┐               │
│  │  Bar: play/pause/stop │              │
│  │  Progress indicator   │              │
│  │  Trigger button       │              │
│  └──────────┬────────────┘               │
│             ▼                            │
│  ┌─ Keep-Alive Timer ───┐               │
│  │  pause/resume @ 10s  │               │
│  └───────────────────────┘               │
└──────────────────────────────────────────┘

Lifecycle

Init → Detect → Inject Trigger Button
         │
   User clicks ▶
         │
   Extract Text → Chunk → Build Utterances
         │
   synth.speak(chunk[0])
         │
   chunk[0].onend → speak(chunk[1]) → ... → speak(chunk[N])
         │                                        │
   Keep-Alive Timer running                   chunk[N].onend
         │                                        │
   User clicks ⏸ → synth.pause()             stopReading()
   User clicks ▶ → synth.resume()            cleanup UI
   User clicks ✕ → synth.cancel()

📐 Implementation Checklist

For TTS Reader

  • Feature detection (speechSynthesis in window)
  • Content container identified (ID or selector)
  • Strip list defined (what to remove before reading)
  • Chunk size set (default 2500)
  • Voice selection logic (language-specific)
  • Player bar UI (play/pause/close + progress)
  • Trigger button injected (topbar or floating)
  • Chrome keep-alive timer (10s interval)
  • onerror guard (handle cancel/interrupted)
  • beforeunload cleanup
  • prefers-reduced-motion respect
  • Mobile safe-area padding

For Audio Player

  • Audio files hosted and accessible
  • Preload strategy (none → load on demand)
  • Play/pause toggle with state management
  • Progress bar with currentTime/duration
  • Error handling (network, format, autoplay policy)
  • Session state (dismissed = don't show again)

For Voice CRO

  • Per-page config object (delay, scroll threshold, audio URLs)
  • Trigger conditions (time + scroll AND/OR interaction)
  • Bottom sheet UI (icon, text, CTA, dismiss)
  • Player bar UI (toggle, progress, CTA button)
  • Session dismissal tracking
  • Stats tracking (shown/listened/dismissed)
  • No conflict with TTS Reader

⚠️ Common Pitfalls

Pitfall Symptom Fix
Chrome stops after 15s Audio cuts mid-sentence Keep-alive timer (pause/resume)
synth.cancel() fires onerror Settings sheet closes immediately Guard flag or check error type
Voices not loaded No voice available Listen for voiceschanged event
Chunk too large Utterance fails silently Max 2500 chars per chunk
Reading CTA text TTS reads "Book Now" button text Strip non-content elements
Autoplay blocked Audio won't start on mobile Require user interaction first
Multiple audio conflicts TTS + CRO play simultaneously Mutual exclusion check
No cleanup on nav Audio keeps playing beforeunload → synth.cancel()

🌐 Multi-Language Support

Voice selection by language:
├─ Vietnamese: v.lang === 'vi-VN' || v.lang.startsWith('vi')
├─ English: v.lang === 'en-US' || v.lang.startsWith('en')
├─ Japanese: v.lang === 'ja-JP' || v.lang.startsWith('ja')
├─ Korean: v.lang === 'ko-KR' || v.lang.startsWith('ko')
└─ Any: Pass language code as config parameter

Set utterance.lang to match the content language for correct pronunciation.


📚 Reference Files

File Content
tts-engine.md Complete SpeechSynthesis API reference, chunking strategies, voice selection
audio-player.md HTMLAudioElement patterns, preload strategies, error handling
voice-cro.md Trigger system, bottom sheet patterns, CRO analytics
ui-patterns.md Player bar CSS, bottom sheet CSS, animations, responsive design

🔗 Reference Implementations

File Description
examples/blog-reader.js Complete TTS reader — Substack-style, 350 LOC
examples/voice-cro.js Complete Voice CRO trigger system — 390 LOC

Remember: Voice is the most personal interface. A well-placed audio feature can increase engagement 3-5x. But unwanted audio is the fastest way to lose a user. Always require user initiation. Never autoplay.