recipe-loom-kitbash-architecture

Compose architecture — arches, towers, columns, plinths, stairs, crenellations — out of the existing world-graph SOPs and collapse the result into a reusable Loom def, instead of waiting for engine-sh

SKILL.md

GitHub

Loom kitbash architecture (recipe stub)

This is a pointer, not the recipe. The workflow lives in the engine and always matches the build you are connected to, so load it from the running editor before you act:

ngine.recipes {name: "authoring/loom-kitbash-architecture"}

Follow the numbered steps it returns, and read its warnings first. Do not work from this stub alone.

Use it when

  • building architecture in the editor with no shipped generator for it
  • need an arch, tower, column, plinth, stair or battlement
  • asked for a castle, keep, fortress wall or cathedral silhouette
  • want a parametric reusable building block instead of a one-off mesh
  • turning a working node kitbash into a placeable asset

Ops it names

worldgraph.catalog, worldgraph.find, worldgraph.describe_node, worldgraph.author, worldgraph.add_node, worldgraph.connect, worldgraph.set_param, qa.lint_scene, material.apply_template, worldgraph.inspect_rows, graph.collapse_to_tool, loom.from_entities, mesh.bevel, scene.jitter_transforms, graph.expand_tool, worldgraph.script_api, graph.edit_tool_def, loom.wrap, loom.reconfigure, loom.list, loom.place, loom.nest, loom.set_param, world.final_cook, loom.cook_status

Check each op's arguments with ngine.describe before the first call: the recipe is the order and the discipline, the live schema is the spelling.

Start the session with editor.context. If ngine.recipes cannot be reached the editor is not running or not connected: run /apeiron:status.