recipe-lookdev
Judge and drive a shot — value structure, silhouette read, palette and warm-cool balance, atmospheric depth ramp, composition — using the environment, grade and fog knobs plus numeric readback instead
SKILL.mdplugins/apeiron/skills/recipe-lookdev/SKILL.md
GitHubLookdev (recipe stub)
This is a pointer, not the recipe. The workflow lives in the engine and always matches the build you are connected to, so load it from the running editor before you act:
ngine.recipes {name: "authoring/lookdev"}
Follow the numbered steps it returns, and read its warnings first. Do not work from this stub alone.
Use it when
- the render is technically correct but looks flat, muddy or amateur
- asked to make a scene look good, cinematic or hero-worthy
- choosing a time of day, fog, or colour grade for a shot
- judging whether a built scene matches an intended look
- preparing a presentable screenshot for a human to look at
Ops it names
env.apply_look, env.set_time, env.set_fog, env.set_fog_motion, env.set_ambient_tint, env.set_clouds, render.set_grade, render.exposure, render.histogram, render.region_stats, lookdev.begin, lookdev.end, lookdev.score, render.probe, render.set_aa, ui.overlays, scene.screenshot, camera.frame, camera.bookmark_set, camera.bookmark_recall, scene.set_component_field
Check each op's arguments with ngine.describe before the first call: the recipe is the
order and the discipline, the live schema is the spelling.
Start the session with editor.context. If ngine.recipes cannot be reached the editor is not
running or not connected: run /apeiron:status.