recipe-lookdev

Judge and drive a shot — value structure, silhouette read, palette and warm-cool balance, atmospheric depth ramp, composition — using the environment, grade and fog knobs plus numeric readback instead

SKILL.md

GitHub

Lookdev (recipe stub)

This is a pointer, not the recipe. The workflow lives in the engine and always matches the build you are connected to, so load it from the running editor before you act:

ngine.recipes {name: "authoring/lookdev"}

Follow the numbered steps it returns, and read its warnings first. Do not work from this stub alone.

Use it when

  • the render is technically correct but looks flat, muddy or amateur
  • asked to make a scene look good, cinematic or hero-worthy
  • choosing a time of day, fog, or colour grade for a shot
  • judging whether a built scene matches an intended look
  • preparing a presentable screenshot for a human to look at

Ops it names

env.apply_look, env.set_time, env.set_fog, env.set_fog_motion, env.set_ambient_tint, env.set_clouds, render.set_grade, render.exposure, render.histogram, render.region_stats, lookdev.begin, lookdev.end, lookdev.score, render.probe, render.set_aa, ui.overlays, scene.screenshot, camera.frame, camera.bookmark_set, camera.bookmark_recall, scene.set_component_field

Check each op's arguments with ngine.describe before the first call: the recipe is the order and the discipline, the live schema is the spelling.

Start the session with editor.context. If ngine.recipes cannot be reached the editor is not running or not connected: run /apeiron:status.