Modify a `UnityEngine.ParticleSystem` component on a GameObject. Pass `SerializedMember` payloads only for the modules you want to change; everything else is left alone. Use 'particle-system-get' firs
Context management for Claude Code. Hooks maintain state via ledgers and handoffs. MCP execution without context polluti...
The Block Collection and Block Party are repositories for existing AEM blocks, build tools, code snippets, integration p...
This skill should be used when the user asks to "create an esphome config", "set up an esp32 device", "configure esphome...