Inspect a `UnityEngine.ParticleSystem` component on a GameObject — runtime state (playing/paused/emitting/stopped, particle count, time) plus opt-in serialized data for any of the ~24 particle modules
Context management for Claude Code. Hooks maintain state via ledgers and handoffs. MCP execution without context polluti...
The Block Collection and Block Party are repositories for existing AEM blocks, build tools, code snippets, integration p...
This skill should be used when the user asks to "create an esphome config", "set up an esp32 device", "configure esphome...