Dependency chains in game development - what must complete before other tasks can begin. Use when planning task order, identifying blockers, or ensuring proper sequencing. **Load references when:** -
Create design documents for Stapledons Voyage game features. Use when user asks to create a design doc, plan a feature,...
Apply chronicle event effects to world state. Use when events need to modify entities (battles change force strength, tr...
Archived skill guidance for mhxx-switch-cis.