balance-check

Analyzes balance constraints. Game: balance data, formulas, progression, degenerate strategies, and economy imbalances. Product: quotas, rate limits, pricing tiers, permissions, workflow friction, ret

SKILL.md

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User Guide

  • When to use: Analyzes balance constraints. Game: balance data, formulas, progression, degenerate strategies, and economy imbalances. Product: quotas, rate limits, pricing tiers, permissions, workflow friction, retry/backoff settings, and operational budgets.
  • Inputs: Command arguments: /balance-check [system-name|path-to-data-file]; project artifacts referenced below; user decisions and approvals before writes.
  • Outputs: Primary artifacts, reports, or conversation guidance described below; write files only after user approval.
  • Memory-bank writes: None.
  • Next steps: Follow the workflow hand-off or next-step guidance below; recommendations do not auto-run and require explicit user command/approval.

Phase 0: Domain Routing

Detect the project domain before checking balance:

  • design/cdd/game-concept.md -> [Game] keep the existing game balance workflow: formulas, economy, damage, progression, resource curves, difficulty, and player power gates.
  • design/cdd/product-concept.md -> [Product] run a product balance check: quotas, rate limits, pricing tiers, permissions, workflow friction, retry/backoff settings, queue limits, default configuration, and operational budgets.
  • If unclear, ask whether the target is game balance or product rule/resource balance.

Game balance examples remain authoritative for game projects. Product checks must be added beside them, not substituted for them.

Phase 1: Identify Balance Domain

Determine the balance domain from $ARGUMENTS[0]:

  • Combat → weapon/ability DPS, time-to-kill, damage type interactions
  • Economy → resource faucets/sinks, acquisition rates, item pricing
  • Progression → XP/power curves, dead zones, power spikes
  • Loot → rarity distribution, pity timers, inventory pressure
  • File path given → load that file directly and infer domain from content

[Product] Product balance domains:

  • Quotas / Rate limits -> request budgets, burst limits, retry/backoff, queue depth, concurrency caps
  • Pricing / Plan tiers -> included usage, overage rules, feature gating, account limits, free-trial limits
  • Permissions / Roles -> role capability spread, privilege escalation risk, default access, approval friction
  • Workflow friction -> number of steps, decision points, error recovery, manual handoffs, repeated data entry
  • Operational budgets -> p95 latency, memory, cold start, storage, throughput, background job duration
  • File path given -> load that file directly and infer whether it defines product constraints, config defaults, pricing, permissions, or workflow limits

If no argument, ask the user which system to check.


Phase 2: Read Data Files

Read relevant files from assets/data/ and design/balance/ for the identified domain. Note every file read — they will appear in the Data Sources section of the report.

[Product] Read product constraint sources:

  • Config and defaults: config/**/*, .env.example, *.example, *.sample
  • API/CLI contracts: docs/api/**/*, docs/cli/**/*, OpenAPI files, command help docs, SDK examples
  • Product design docs: design/cdd/*.md, design/ux/*.md, design/cdd/product-concept.md, design/cdd/module-index.md
  • Architecture and operational docs: docs/architecture/*.md, docs/reference/<stack>/VERSION.md, deployment notes, runbooks
  • Production evidence: production/qa/**/*, production/releases/**/*, support/incident notes if present

Phase 3: Read Design Document

Read the CDD for the system from design/cdd/ to understand intended design targets, tuning knobs, and expected value ranges. This is the baseline for "correct" behaviour.

[Product] Product baseline: Read the CDD for the module or workflow from design/cdd/ and extract:

  • User Promise or JTBD target
  • API/CLI/UI contract and primary workflow
  • Data model, permissions, configuration, and integration constraints
  • Acceptance criteria and operational budgets
  • Any explicit plan tier, quota, retry, latency, storage, or migration values

Phase 4: Perform Analysis

Run domain-specific checks:

Combat balance:

  • Calculate DPS for all weapons/abilities at each power tier
  • Check time-to-kill at each tier
  • Identify any options that dominate all others (strictly better)
  • Check if defensive options can create unkillable states
  • Verify damage type/resistance interactions are balanced

Economy balance:

  • Map all resource faucets and sinks with flow rates
  • Project resource accumulation over time
  • Check for infinite resource loops
  • Verify gold sinks scale with gold generation
  • Check if any items are never worth purchasing

Progression balance:

  • Plot the XP curve and power curve
  • Check for dead zones (no meaningful progression for too long)
  • Check for power spikes (sudden jumps in capability)
  • Verify content gates align with expected player power
  • Check if skip/grind strategies break intended pacing

Loot balance:

  • Calculate expected time to acquire each rarity tier
  • Check pity timer math
  • Verify no loot is strictly useless at any stage
  • Check inventory pressure vs acquisition rate

Product quota/rate-limit balance:

  • Compare default limits against expected user journey and API/CLI usage.
  • Check for plan tiers where an upgrade path is impossible, exploitative, or operationally unsafe.
  • Verify retry/backoff values avoid thundering herd behavior and do not make normal users wait longer than the product promise allows.
  • Identify one setting that dominates all others, such as a global cap that makes per-endpoint limits meaningless.

Product permission balance:

  • Map roles to capabilities and flag roles that are too broad or too narrow.
  • Check default permissions for least privilege and reasonable first-use flow.
  • Verify approval gates do not block the core workflow unnecessarily.
  • Flag privilege escalation paths and dead-end states.

Product workflow-friction balance:

  • Count steps, handoffs, repeated fields, confirmations, and error-recovery loops in the primary workflow.
  • Check whether friction is intentional protection or accidental drag.
  • Compare workflow effort against the Product Concept user promise and JTBD.
  • Flag any required step with no user-visible value, no risk reduction, and no compliance need.

Product operational-budget balance:

  • Compare p95 latency, cold start, memory, storage, and job-duration budgets against architecture docs and production evidence.
  • Flag budgets inherited from defaults with no evidence.
  • Identify overly loose budgets that hide reliability failures and overly tight budgets that would create unnecessary engineering cost.

Phase 5: Output the Analysis

For game projects, use the existing format below.

## Balance Check: [System Name]

### Data Sources Analyzed
- [List of files read]

### Health Summary: [HEALTHY / CONCERNS / CRITICAL ISSUES]

### Outliers Detected
| Item/Value | Expected Range | Actual | Issue |
|-----------|---------------|--------|-------|

### Degenerate Strategies Found
- [Strategy description and why it is problematic]

### Progression Analysis
[Graph description or table showing progression curve health]

### Recommendations
| Priority | Issue | Suggested Fix | Impact |
|----------|-------|--------------|--------|

### Values That Need Attention
[Specific values with suggested adjustments and rationale]

For product projects, use this equivalent format:

## Product Balance Check: [Module / Workflow / Constraint]

### Data Sources Analyzed
- [List of files read]

### Health Summary: [HEALTHY / CONCERNS / CRITICAL ISSUES]

### Constraint Outliers
| Constraint | Intended Range / Promise | Actual | Issue |
|------------|--------------------------|--------|-------|

### Workflow Friction
| Step / Limit | User Value | Risk Reduced | Friction Cost | Verdict |
|--------------|------------|--------------|---------------|---------|

### Operational Budget Analysis
| Budget | Target | Evidence | Issue |
|--------|--------|----------|-------|

### Recommendations
| Priority | Issue | Suggested Fix | Impact |
|----------|-------|---------------|--------|

### Values That Need Attention
[Specific quotas, limits, defaults, roles, retries, or budgets with rationale]

Phase 6: Fix & Verify Cycle

After presenting the report, ask:

"Would you like to fix any of these balance issues now?"

If yes:

  • Ask which issue to address first (refer to the Recommendations table by priority row)
  • Guide the user to update the relevant data file in assets/data/ or formula in design/balance/
  • After each fix, offer to re-run the relevant balance checks to verify no new outliers were introduced
  • If the fix changes a tuning knob defined in a CDD or referenced by an ADR, remind the user:

    "This value is defined in a design document. Run /propagate-design-change [path] on the affected CDD to find downstream impacts before committing."

If no:

  • Summarize open issues and suggest saving the report to design/balance/balance-check-[system]-[date].md for later

End with:

"Re-run /balance-check after fixes to verify."

[Product] Product fix cycle:

  • If the fix changes an API/CLI contract, run /propagate-design-change on the affected CDD and update docs/examples before implementation.
  • If the fix changes a quota, plan tier, retry value, permission, or default configuration, update the relevant CDD/ADR and add regression or contract evidence in production/qa/.
  • If the fix changes an operational budget, re-run /perf-profile or the relevant CI/load evidence collection before marking the Product balance issue resolved.