animation-x_KM

Plain-English animation command chooser. Use this when Kosta asks which animation command/skill to use, or wants an animation made but has not picked the style yet.

SKILL.md

GitHub

Animation X

This is the friendly menu for the animation stack. Load it when the user says /animation_x, asks what animation tools exist, or gives a vague animation brief.

Which command to use

  • /animation_lab — best default. Use for a polished visual exploration, 4-8 directions, contact sheet, or when unsure.
  • /animation_title — cinematic title cards, intros, trailers, kinetic captions, promo clips.
  • /animation_explainer — math/science/technical explainers, equations, diagrams that move.
  • /animation_web — designed HTML/CSS/JS videos, overlays, captions, scene transitions, social clips.
  • /animation_from_website — turn a URL or existing website into a video walkthrough/promo.
  • /animation_live_visuals — TouchDesigner/live generative visuals, audio-reactive stage visuals, experimental shader-like looks.
  • /animation_3d_scene — Blender/3D scenes, cameras, materials, particle sculptures, object animation.
  • /animation_generative_art — p5.js/canvas loops, particles, flow fields, interactive sketches.
  • /animation_ui_motion — app/web UI transitions, microinteractions, easing, choreography.

Default recommendation: if the user does not know which one to pick, use /animation_lab and make a contact sheet of the strongest directions.

Output standard

For quick explorations, produce a short MP4 or GIF plus a still/contact sheet when useful. For polished work, render a clean MP4 for the requested surface and verify it with ffprobe before calling it done.

Naming note

Telegram shows this command with underscores because Telegram slash commands cannot contain hyphens. Hermes resolves the hyphenated skill name normally elsewhere.