fix-cppheaders
Use when s2sdk C++ headers must be repaired to match the latest vtable or record-layout YAML references. Runs run_cpp_tests.py to obtain layout diffs, maps failing cpp_tests entries to their configure
SKILL.md.claude/skills/fix-cppheaders/SKILL.md
GitHubFix C++ Headers
Overview
Repair s2sdk declarations from compiler-versus-YAML layout differences. Treat
run_cpp_tests.py as the source of truth for both the initial diff and final verification.
Resolve GAMEVER from the user's explicit request or CS2VIBE_GAMEVER; use only
configs/$GAMEVER.yaml for test definitions and fail if it is missing.
Constraints
- Edit only header paths listed in the failing
configs/<GAMEVER>.yamlcpp_testsentry. - Require every edited header to be under
s2sdk/. - Preserve existing names and style when the reference exposes only a slot or offset.
- Keep compiler declarations for gaps in incomplete reference YAMLs unless surrounding index shifts prove removal.
- Name unknown virtual slots consistently with nearby declarations, such as
unk_001; when only a known function name is available, usevirtual void FunctionName() = 0;until a reliable prototype is known. - Interpret
Class_dtorandClass_vdtorreference entries as virtual destructors forClass. - Do not edit reference YAMLs, tracked
bin_artifacts, cpp test sources, or comparison code to hide a difference. - Do not invoke an external agent runner. This SKILL owns the repair loop directly.
- Stop and report a blocker when the diff is ambiguous, the configured header is missing, or a required edit is outside
s2sdk/.
Workflow
Determine the game version from the user's request. If omitted, read
CS2VIBE_GAMEVERfrom.env.Resolve a release-local immutable symbol candidate. Use a caller-provided actual candidate when available; otherwise build one from tracked
bin_artifacts/<gamever>/withgamesymbol_candidate.py buildand explicit temporary output/ session paths. Never use a trackedgamesymbols/fallback or read per-symbol truth frombin/.Run the complete comparison with debug details:
uv run run_cpp_tests.py -gamever <gamever> -configyaml configs/<gamever>.yaml -snapshot <snapshot> -debugFor each test reporting layout differences, find its
cpp_testsentry inconfigs/<GAMEVER>.yamland read itssymbol,headers, target, aliases, and reference modules.Read the configured headers and the complete diff sections:
Current vtable entriesversusYAML reference vtable entriesCurrent record membersversusYAML reference struct members
Make the smallest declaration-only edit that aligns the header with the reference. Typical edits are reordering, adding, or removing virtual declarations; correcting inheritance; and adjusting record members or padding.
Re-run the same command with the same snapshot. If differences remain, use the new output rather than the previous diff and repeat.
Finish only when the command exits successfully with zero compile failures, invalid items, and layout differences.
Failure Handling
- If compilation fails after an edit, inspect the compiler error, repair the edited declaration, and rerun.
- If unrelated pre-existing failures prevent a clean full run, verify the affected test output as far as the runner permits and report the unrelated failures verbatim.
- If
headersis absent or empty, do not guess an edit target. Report the test name and request a config correction. - If multiple headers are configured, trace the declared symbol before choosing the file; do not edit every header blindly.
Completion Report
Report the headers changed, the layout mismatches corrected, and the exact final verification command and result.