add-voiceover
Generate a voiceover narration and add it to your Remotion project. Provide a script or describe what the narration should say, and this will generate per-scene ElevenLabs TTS audio (official ElevenLa
SKILL.mdskills/add-voiceover/SKILL.md
GitHubAdd Voiceover — Generate & Integrate Narration
You are helping the user add a voiceover narration to their Remotion project.
Load the remotion-production skill for the voiceover-sync and audio-integration rules, and the official ElevenLabs text-to-speech skill (npx skills add elevenlabs/skills) for the API details.
Workflow
0. Preview First
If Studio isn't running yet, start it now with npx remotion studio (or --no-open with an in-app browser, then open the URL it prints) and keep it open, following the official remotion-best-practices skill.
1. Get the Script
If the user hasn't provided a script:
- Ask what the video is about
- Ask about tone (professional, casual, energetic, calm)
- Write the narration script, split into one line or paragraph per scene
- Present for approval
2. Choose Voice
Pre-made voices (from the official text-to-speech skill):
- George (
JBFqnCBsd6RMkjVDRZzb) — Male, narrative (default) - Sarah (
EXAVITQu4vr4xnSDxMaL) — Female, soft - Daniel (
onwK4e9ZLuTAKqWW03F9) — Male, authoritative - Charlotte (
XB0fDUnXU5powFXDhCwa) — Female, conversational
For a specific mood, accent or language, search the voice library; for a cloned voice or several speakers, see the elevenlabs-advanced rule. Use the same voice for every scene.
3. Generate TTS, One File per Scene
Generate through ElevenLabs, as the official Remotion voiceover guide also recommends:
- If
ELEVENLABS_API_KEYisn't set for the project, runnpx -y @elevenlabs/cli@latest onboard initfrom the project root and follow what it prints. Never ask for the key in chat. npm i @elevenlabs/elevenlabs-js, then createscripts/generate-audio.tsfrom theaudio-integrationrule, with onevoiceoverentry per scene (vo-scene1,vo-scene2, …) and the chosenVOICE_ID. The model iseleven_v4.- Run
node scripts/generate-audio.tsfrom the project root. Each scene lands atpublic/vo-sceneN.mp3. To redo one line, delete its file and run the script again.
The script reports no duration; step 4 measures the files.
Alternatives:
- The ElevenLabs MCP
text_to_speechtool is deprecated (archived upstream) but still ships for quick interactive one-offs. It writes intopublic/; rename its output tovo-sceneN.mp3. - KIE
generate_speech(remotion-media) for cheap drafts:text,output_name: vo-scene1,voice: Eric(21 named voices, listed in thevoiceover-syncrule). Suno and the other KIE-resold models aren't licensed by their owners through KIE. Use KIE audio for drafts and internal work, and generate final commercial audio with ElevenLabs.
4. Size the Scenes with calculateMetadata
Measure each vo-sceneN.mp3 in calculateMetadata with Mediabunny and pass the per-scene frame counts (Math.ceil(seconds * fps)) as props, as the voiceover-sync rule shows. The composition length then follows the audio, and regenerating a line updates the timing in Studio.
5. Wire into Composition
Place each scene's file with <Audio> from @remotion/media inside that scene (install with npx remotion add @remotion/media), following the official remotion-markup skill (audio.md):
import { Audio } from "@remotion/media";
import { staticFile } from "remotion";
// Inside scene 1:
<Audio src={staticFile("vo-scene1.mp3")} volume={1} />
6. Captions (optional)
Offer captions. They follow the official remotion-captions skill (word-level, @remotion/whisper-webgpu), with an ElevenLabs Scribe fallback when there's no GPU and TikTok-style presets from the captions-workflow rule. Run /add-captions, or /transcribe if the user only wants an .srt file.
7. Duck Background Music (if present)
If the project already has background music, lower its volume during voiceover. See audio-integration rule for the ducking pattern.
8. Review in Studio
Ask the user to play it in the open Studio. Don't render unless they ask for an MP4.