hatch-pet
Create, repair, validate, visually QA, and package Codex-compatible animated pets. Use for branded mascots, custom non-pixel styles, 8x9 spritesheet atlases, contact-sheet QA, and pet.json packaging;
SKILL.mdskills/hatch-pet/SKILL.md
GitHubLegacy v1 Pet Compatibility
This packaged entrypoint preserves the old v1 pipeline without competing with the current v2 pet skill.
- Confirm the user explicitly requested v1 compatibility and inspect the existing pet manifest/atlas. Do not infer v1 from this skill's name or from a missing version field alone.
- For new pets, v2, 8x11 or 16-direction work, use an available v2-capable pet skill identified by its full location/provider. Never recursively invoke this same adapter. If no such skill is available, stop with the missing capability; do not silently produce v1 or install a dependency.
- Only for confirmed v1 work, load the retained v1 workflow. Keep all scripts relative to this skill root. Preserve original assets and write a separate output until validation passes.
- Report the actual atlas dimensions, manifest version (including absent for a legacy artifact), checks performed and compatibility limits. Never label v1 output as v2-compatible.
This compatibility package does not vendor or claim to validate the v2 implementation. New v2 work remains owned by the selected v2 skill and its tests.