prototype

Artifact patterns for throwaway logic and UI prototypes. Use after the active harness process has established the prototype question and disposal boundary.

SKILL.md

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Prototype

The active harness process owns the question, mutation authority, and disposal decision. This skill only chooses and builds the smallest useful artifact pattern.

A prototype is throwaway code that answers a question. The question decides the shape.

Pick a branch

Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:

  • "Does this logic / state model feel right?" → LOGIC.md. Build a single shareable HTML file — free-play buttons plus tabbed guided walkthroughs — that pushes the state machine through cases that are hard to reason about on paper, and that a non-developer can drive.
  • "What should this look like?" → UI.md. Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.

The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.

Rules that apply to both

  1. Throwaway from day one, and clearly marked as such. Keep the prototype in an isolated path outside the production path, near the relevant module or page when practical. Name it so a casual reader can see it is a prototype, not production.
  2. Trivial to run. A UI prototype starts from one command in the project's task runner — pnpm <name>, python <path>, bun <path>, etc. A logic demo is a single HTML file the user double-clicks. Either way, no thinking required to start it.
  3. No persistence by default. State lives in memory. Persistence is the thing the prototype is checking, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
  4. Skip the polish. No tests, no error handling beyond what makes the prototype runnable, no abstractions. The point is to learn something fast.
  5. Surface the state. After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
  6. Keep it local. Save the prototype in the workspace or another local path and report its path, the question it answered, and the result. Record the learned contract before discarding it. Do not lift prototype code into production without implementing and verifying it through the normal project path. Publishing remains a separate task that needs explicit authority.