opendesigner-export

Exports an OpenDesigner system to CSS variables, Tailwind, DTCG, Swift, Compose, Figma and Paper, and writes it into Figma or Paper through their MCP servers when connected.

SKILL.md

GitHub

OpenDesigner: export and round trip

Use this when the person wants their system in code, in Figma or in Paper. It works after an OpenDesigner interview or on any existing opendesigner/ folder.

The DTCG files in opendesigner/tokens/ are the source of truth. Every other format is generated from them. Never edit an export by hand: change the decision and regenerate.

The engine is scripts/engine.py in this skill when it was installed from a release zip. Otherwise it is the sibling opendesigner skill's scripts/engine.py. Run it from the project root.

1. Code exports (always available)

python3 <engine> build                      generate, validate, then every export, DESIGN.md and the preview
python3 <engine> export --format tailwind   one format only: css tailwind dtcg figma paper swift compose artifact, or all
Format Output in opendesigner/ Use it
(canonical) tokens/ (DTCG sets plus opendesigner.resolver.json for modes) Style Dictionary, Terrazzo, Tokens Studio, Penpot
dtcg build/dtcg/<name>.resolver.json A single resolver file for tools that take one entry point
css build/css/tokens.css (custom properties, light and dark) Import once at the app root
tailwind build/tailwind/theme.css (Tailwind v4 @theme; it imports ../css/tokens.css itself) One line after Tailwind in the main CSS file (below)
swift build/swift/DesignTokens.swift (Dynamic Type text styles; body 17 pt) Add to the iOS target
compose build/compose/DesignTokens.kt Add to the Android UI module
figma build/figma/variables.json and build/figma/import/<Collection>.<Mode>.tokens.json Import in Figma (below) when there is no MCP
paper build/paper/tokens.json, build/paper/tokens.light.css, tokens.dark.css Paper tokens (below)
artifact build/artifact/project/ (the system as a Claude Design System artifact's files: index, tokens, README) Publish the system as a browsable design-system page in Claude

Tailwind v4 wiring. In the main CSS file, for example src/index.css:

@import "tailwindcss";
@import "../opendesigner/build/tailwind/theme.css";
  • Adjust the relative path to where the CSS file sits. theme.css brings in tokens.css, so light and dark, density and reduced motion work through CSS variables.
  • Utility classes follow the token roles, for example bg-action-primary, text-fg-primary, rounded-control and h-control-md. DESIGN.md lists the class for each role.
  • By default the export switches off Tailwind's own palette, radius, shadow and text sizes, so a stray bg-blue-600 or rounded-lg doesn't compile. To keep them, run engine.py set exports.tailwindReset false, then engine.py build.

Fonts per platform. If raw.fontLicence says the brand font's licence doesn't cover apps, the Swift and Compose files use the system font instead, and say so. Tell the person in one line before they ship an app build.

Ask before wiring an export into the person's code, such as their main CSS file, Tailwind config or build. For an engineer, name the exact files and lines, as above. Offer to append <opendesigner>/assets/output/AGENTS-snippet.md to their AGENTS.md, so later agents use the tokens.

2. Figma

Detect what is connected before promising anything:

  • Remote Figma MCP with use_figma (signed in, Full seat; canvas writes are in beta): it can create variables, styles and frames. If Figma's official skills are installed (figma-use, figma-generate-library), load them and follow their rules. They know the current API.
  • Figma desktop MCP only (get_variable_defs, get_design_context, get_screenshot): read-only. Use it to check, not to write.
  • Nothing connected: hand over build/figma/import/ (one DTCG file per collection and mode) for Figma's variables import, or build/figma/variables.json for Tokens Studio. Say that Figma imports DTCG only in part: one mode per file, sRGB, px, and no composite tokens.

Write flow with use_figma:

  1. Confirm the target file with the person and suggest working on a duplicate first.

  2. Create the five collections in build/figma/variables.json, in its order:

    • Primitives: ramps and raw sizes, no modes, hidden from publishing.
    • Color: color roles aliased to primitives, one mode per color scheme (Light and Dark).
    • Density: spacing and control sizes, one mode per density (spacious, comfortable, compact).
    • Motion: durations and easings, with Standard and Reduced modes.
    • Tokens: everything that does not change by mode (radius, weights, font families and the like).

    The Figma plan caps the modes per collection (exports.figmaPlan, set by Q-tool-03). The engine splits a collection that goes over the cap and warns. Check the plan before adding more themes.

  3. Create variables with explicit scopes (never "all scopes"), and set code syntax to the CSS variable name so developers see var(--...).

  4. Add text styles for the type scale and effect styles for the elevation levels.

  5. Build one specimen frame per foundation (palette, type, spacing, radius, elevation) and a component sheet, bound to the variables.

  6. Read back with get_variable_defs and compare against tokens/; report any mismatch.

  7. When the person or a designer edits in Figma, read the changes back. Apply them as decisions (engine.py set ... --why "changed in Figma by <name>"), never by editing token files.

3. Paper

Paper's MCP server runs inside Paper Desktop (local, 127.0.0.1:29979/mcp). If its tools are present:

  1. Load Paper's guide first (get_guide with topic paper-mcp-instructions). Then call get_basic_info to see the file.
  2. Write tokens from build/paper/tokens.json with create_tokens or set_tokens. Paper tokens are CSS variables without modes. Write the light values, and add the dark ones as a separate, clearly named set.
  3. Call get_font_family_info before any typography. Then write specimen artboards with write_html, one visual group per call: palette, type ladder, spacing ruler, radius, elevation, component sheet. The HTML in <opendesigner>/assets/templates/ (component sheet, palette) is a good start. Use the person's tokens, not sample data.
  4. Review each artboard with get_screenshot. Fix clipping by setting the artboard height to fit its content.
  5. Call finish_working_on_nodes when done.
  6. Designer comments (list_comment_threads) and selections (get_selection) come back as decisions through the engine, like Figma edits.

4. Before you hand over

  • Explain each export in one plain sentence, then give the path. For example: "This file gives your web app the colors as CSS variables."
  • engine.py validate passes, or each remaining warning has a written waiver.
  • The person knows the source of truth is the DTCG files in opendesigner/tokens/, and that exports are regenerated, not edited.
  • Record the export in the summary: formats, destinations (file names, Figma file, Paper file) and date.
  • If an export was missing, wrong or confusing, record it with engine.py feedback "..." --kind gap|bug|confusing|idea (see references/improve.md in the opendesigner skill). Nothing is posted without the person's OK.