base-ui
Build accessible, composable UI with @base-ui/react primitives and project styling tokens. Use when creating or refining unstyled primitive components and behavior-heavy UI such as overlays, menus, po
SKILL.md.claude/skills/base-ui/SKILL.md
GitHubBase UI Primitives - Skill
Name: base-ui
Purpose: Build accessible, composable UI with @base-ui/react primitives and project styling tokens.
Use this when creating or refining unstyled primitive components and behavior-heavy UI.
Applies when: Building overlays, menus, form controls, or custom component APIs with Base UI.
Do not use when: You are using copied-in shadcn components as the primary implementation path (use moai-library-shadcn first).
Rules
- Docs first: Start from reference-links.md, then read the exact component page before writing code.
- Behavior before styling: Preserve Base UI interaction and accessibility behavior before adding project styles.
- Styling agnostic: Keep logic and visuals decoupled; prefer wrappers and class composition over forking behavior code.
- Tailwind compatibility: Base UI examples target Tailwind v4. If a target package uses v3, convert unsupported utilities to v3-safe equivalents.
- Composable APIs: Favor controlled/uncontrolled patterns, small props, and clear slots over monolithic components.
- A11y is non-negotiable: Keep labels, descriptions, focus handling, keyboard support, and ARIA relationships intact.
- Styled wrapper contracts: Preserve state-based
className/style,render, refs, and cancelable events. Usepackages/ui/lib/base-ui.tsto merge a Base UI class callback after receiving state; ordinarycn/CVA calls do not evaluate it. - Forms: Keep TanStack Form as the validation/submission owner. Base UI Field can supply accessible relationships without adding a second Form state system. Group labels name a group; they are not labels for Select/Combobox controls.
Workflow
- Confirm
@base-ui/reactis present in the target workspacepackage.json. - Open the exact docs page from reference-links.md for the primitive you need.
- Implement behavior with Base UI primitives first, then layer project styles (
cn, tokens, Tailwind). - Convert any Tailwind v4-only example classes if the target workspace is still on Tailwind v3.
- Validate keyboard navigation, focus states, and screen-reader output.
- Run local quality gates (typecheck/lint/tests relevant to changed scope).
Checklists
Implementation checklist
- Primitive choice matches the interaction model (dialog/menu/select/etc.)
- Controlled/uncontrolled behavior is explicit and testable
- Styling is layered without breaking interaction semantics
- Tailwind classes are compatible with the target package version
- Labels, descriptions, and focus behavior are preserved
Review checklist
- No unnecessary re-implementation of behavior primitives
- No prop explosion; component API stays composable
- Keyboard-only interaction works end-to-end
- Error/help text is correctly announced for form fields
Minimal examples
Wrapper-first composition
import { Field } from "@base-ui/react/field";
type FieldShellProps = {
label: string;
error?: string;
children: React.ReactNode;
};
export function FieldShell({ label, error, children }: FieldShellProps) {
return (
<Field.Root invalid={Boolean(error)} className="grid gap-1.5">
<Field.Label className="text-sm font-medium">{label}</Field.Label>
{children}
{error ? (
<Field.Error match className="text-sm text-destructive">
{error}
</Field.Error>
) : null}
</Field.Root>
);
}
Use a Base UI-aware control such as the shared Input inside this shell. Core's
existing TanStack adapter already handles the product form case; reuse it instead
of adding another field wrapper. The static shadcn Field layout parts also support
display-only content and should not be globally replaced with behavioral Field.
Tailwind v4 to v3 guardrail
When docs examples rely on Tailwind v4-only utilities,
replace them with equivalent v3-safe utilities before commit.
Common mistakes / pitfalls
- Styling first, then patching broken interactions later
- Copying examples without checking Tailwind version compatibility
- Mixing multiple primitive systems in one component without intent
- Building large wrapper components with too many boolean props