learn
Extract reusable knowledge from the current session into a persistent skill. Use when you discover something non-obvious, create a workaround, or develop a multi-step workflow that future sessions wou
SKILL.md.claude/skills/learn/SKILL.md
GitHub/learn — Skill Extraction Workflow
Extract non-obvious discoveries into reusable skills that persist across sessions.
When to Use This Skill
Invoke /learn when you encounter:
- Non-obvious debugging — Investigation that took significant effort, not in docs
- Misleading errors — Error message was wrong, found the real cause
- Workarounds — Found a limitation with a creative solution
- Tool integration — Undocumented API usage or configuration
- Trial-and-error — Multiple attempts before success
- Repeatable workflows — Multi-step task you'd do again
- User-facing automation — Reports, checks, or processes users will request
Workflow Phases
PHASE 1: Evaluate (Self-Assessment)
Before creating a skill, answer these questions:
- "What did I just learn that wasn't obvious before starting?"
- "Would future-me benefit from this being documented?"
- "Was the solution non-obvious from documentation alone?"
- "Is this a multi-step workflow I'd repeat?"
Continue only if YES to at least one question.
PHASE 2: Check Existing Skills
Search for related skills to avoid duplication:
# Check project skills
ls .claude/skills/ 2>/dev/null
# Search for keywords
grep -r -i "KEYWORD" .claude/skills/ 2>/dev/null
Outcomes:
- Nothing related → Create new skill (continue to Phase 3)
- Same trigger & fix → Update existing skill (bump version)
- Partial overlap → Update with new variant
PHASE 3: Create Skill
Create the skill file at .claude/skills/[skill-name]/SKILL.md:
---
name: descriptive-kebab-case-name
description: |
[CRITICAL: Include specific triggers in the description]
- What the skill does
- Specific trigger conditions (exact error messages, symptoms)
- When to use it (contexts, scenarios)
author: Claude Code Academic Workflow
version: 1.0.0
argument-hint: "[expected arguments]" # Optional
---
# Skill Name
## Problem
[Clear problem description — what situation triggers this skill]
## Context / Trigger Conditions
[When to use — exact error messages, symptoms, scenarios]
[Be specific enough that you'd recognize it again]
## Solution
[Step-by-step solution]
[Include commands, code snippets, or workflows]
## Verification
[How to verify it worked]
[Expected output or state]
## Example
[Concrete example of the skill in action]
## References
[Documentation links, related files, or prior discussions]
PHASE 4: Quality Gates
Before finalizing, verify:
- Description has specific trigger conditions (not vague)
- Solution was verified to work (tested)
- Content is specific enough to be actionable
- Content is general enough to be reusable
- No sensitive information (credentials, personal data)
- Skill name is descriptive and uses kebab-case
Output
After creating the skill, report:
✓ Skill created: .claude/skills/[name]/SKILL.md
Trigger: [when to use]
Problem: [what it solves]
Example: Creating a Skill
User discovers that a level-1 heading inside a RevealJS deck changes the slide structure:
---
name: reveal-level1-heading-vertical-stack
description: |
Diagnose a Quarto RevealJS deck whose slides after some point all appear
under one horizontal position (vertical stack). Use when: slide count in
the browser is far below the `##` count, or the arrow keys suddenly move
down instead of right.
author: Claude Code Academic Workflow
version: 1.0.0
---
# Level-1 Heading Collapses Slides into a Vertical Stack
## Problem
A `#` (level-1) heading anywhere after the title slide makes RevealJS treat
every following `##` slide as a vertical child of that section, so the
deck loses its left-to-right flow and the rendered slide count drops.
## Context / Trigger Conditions
- `quality_score.py` reports BLOCKER `[level1_heading]` and forces the score to 0
- Arrow-right stops advancing; arrow-down does
- The deck recently gained a section divider written as `# Title`
## Solution
1. `grep -n '^# ' Quarto/<genre>/<deck>.qmd` to find the heading
2. Rewrite section dividers as `## Title {.divider}` (the `slide-types.lua`
filter maps the class to a full-bleed background)
3. Re-render and walk the deck with `bash scripts/preview.sh <deck>`
## Verification
`bash scripts/preview.sh <deck>` shows one horizontal slide per `##`; the PNG
count from `python3 scripts/shoot_slides.py <deck>` matches the `##` count.
## References
- `Quarto/_filters/slide-types.lua`
- `.claude/rules/slide-design-principles.md`