receiving-code-review
Process Godot code review feedback — use when the code-reviewer agent has provided feedback, before implementing suggestions.
SKILL.mdskills/receiving-code-review/SKILL.md
GitHubGodot Receiving Code Review
Do not implement suggestions blindly. Verify each claim before acting.
Protocol
For each piece of feedback:
- Understand the claim — what does the reviewer say is wrong?
- Verify it — use
executeto inspect live state, or read the file - Assess — is the claim correct for Godot 4.7? Is the fix appropriate?
- Act — fix Critical and Important issues; use judgment on Suggestions
- Verify the fix — run
godot:verification-before-completionafter changes
Godot 4.x Correctness Checklist
Reject feedback that suggests pre-4.x patterns:
| Reviewer says | Correct Godot 4.x pattern |
|---|---|
Use setget |
Use set(value): property syntax |
Use yield |
Use await |
Use OS.get_ticks_msec() for timing |
Use Timer or get_tree().create_timer() |
Use connect("signal", self, "_handler") |
Use signal.connect(_handler) |
Use scene.instance() |
Use scene.instantiate() |
If Feedback Seems Wrong
Run godot:docs to verify the correct Godot 4.7 API before pushing back on the reviewer.