receiving-code-review

Process Godot code review feedback — use when the code-reviewer agent has provided feedback, before implementing suggestions.

SKILL.md

GitHub

Godot Receiving Code Review

Do not implement suggestions blindly. Verify each claim before acting.

Protocol

For each piece of feedback:

  1. Understand the claim — what does the reviewer say is wrong?
  2. Verify it — use execute to inspect live state, or read the file
  3. Assess — is the claim correct for Godot 4.7? Is the fix appropriate?
  4. Act — fix Critical and Important issues; use judgment on Suggestions
  5. Verify the fix — run godot:verification-before-completion after changes

Godot 4.x Correctness Checklist

Reject feedback that suggests pre-4.x patterns:

Reviewer says Correct Godot 4.x pattern
Use setget Use set(value): property syntax
Use yield Use await
Use OS.get_ticks_msec() for timing Use Timer or get_tree().create_timer()
Use connect("signal", self, "_handler") Use signal.connect(_handler)
Use scene.instance() Use scene.instantiate()

If Feedback Seems Wrong

Run godot:docs to verify the correct Godot 4.7 API before pushing back on the reviewer.