designing-worlds

Generates physical world foundations: biomes, planetary systems, climate, and ecological zones with embedded narrative tension. Use when creating a new world, planet, biome, or ecosystem, or when user

SKILL.md

GitHub

Designing Worlds

Build the physical substrate of fictional worlds.

Process

  1. Biome Architecture — base type, anomaly layer, inhabitant pattern, resource signature
  2. Biome Relationships — trade, migration, conflict, physical connections
  3. Planetary Mechanics — orbital pattern, time structure, climate zones
  4. Weather as Narrative — weather must create/block travel, trigger rituals, alter ecology, or affect technology
  5. Contradiction Injection — one paradox per biome, marked GENERATIVE

Out of Scope

Does NOT write final files (use /writing-worldbuilding). Does NOT design cultures (use /writing-worldbuilding). Does NOT design myths (use /designing-lore).