cascade-compile

Use when upstream game design specs changed and downstream specs need regeneration. Triggers: 'cascade compile', 'regenerate downstream', 'spec pipeline'.

SKILL.md

GitHub

1. Overview

Orchestrates downstream spec regeneration when upstream user specs change. Delegates all work via task() — uses sub-skill output only.

2. Quick Reference

Upstream Spec Changed Downstream Specs to Regenerate
game_loop.md raw_rules.md, system_roster.md
raw_rules.md events_spec.md, ecs_spec.md, state_machine_spec.md, behavior_tree_spec.md
system_roster.md ecs_spec.md
events_spec.md state_machine_spec.md, behavior_tree_spec.md, ecs_spec.md
screen_flow.md screen_architecture_spec.md
visual_style.md asset_budget.md, bundle_strategy.md, network_test.md, renderer_spec.md
rendering_target.md renderer_spec.md, screen_architecture_spec.md

Rules: topological order only, all synchronous (run_in_background=false), abort on failure. Post-cascade alignment check mandatory.

3. Core Pattern

Phase 0: Resume Check

Read .game-dev-config.json for specs_dir (abort if missing). Check existing specs + mtimes. Present resume prompt.

Phase 1: Impact Analysis

Identify modified specs, calculate dependency chain.

Phase 2: Sequential Execution

Regenerate downstream specs in topological order via synchronous task().

Phase 3: Alignment Check

Delegate verify-spec-alignment for final check.

Phase 4: Completion + Handoff

Summarize results. Prompt /pipeline-orchestrator for approval before executing.

3. Dependency Graph

game_loop.md (root)
   ├-> raw_rules.md (depends on: 002)
   │   ├-> events_spec.md (depends on: 003)
   │   │   ├-> state_machine_spec.md (depends on: 101)
   │   │   └-> behavior_tree_spec.md (depends on: 003, 101)
   │   └-> ecs_spec.md (depends on: 004, 101)
   └-> system_roster.md (depends on: 002)

screen_flow.md (user spec, independent trigger)
   └-> screen_architecture_spec.md (depends on: 010, 008)

visual_style.md (independent)
   ├-> asset_budget.md (depends on: 004, 104)
   │   └-> bundle_strategy.md (depends on: 109)
   └-> network_test.md (depends on: 004, 101)

rendering_target.md (independent)
   ├-> renderer_spec.md (depends on: 008, 007)
   └-> screen_architecture_spec.md (depends on: 010, 008)

4. Cascade Execution Order

When cascade triggers, identify blast radius and delegate each downstream spec:

  1. game_loop.md → define-game-rules, define-game-systems
  2. raw_rules.md → create-event-bus, create-behavior-tree, create-state-machine, design-ecs-architecture
  3. system_roster.md → design-ecs-architecture
  4. events_spec.md → create-state-machine, create-behavior-tree, design-ecs-architecture
  5. screen_flow.md → design-screen-architecture (if modified)
  6. screen_architecture_spec.md → (auto-generated from screen_flow.md + rendering_target.md via design-screen-architecture)
  7. visual_style.md → audit-asset-budget, configure-asset-bundling, simulate-network-latency, design-rendering-architecture
  8. rendering_target.md → design-rendering-architecture, design-screen-architecture (if modified)

Optional (if relevant):

  • 005 → create-state-machine/create-behavior-tree
  • 105 → simulate-economy-monte-carlo
  • 106 → flatten-dialogue-tree
  • 107 → plan-save-migration
  • 006 → apply-input-bindings
  • 112 → analyze-performance-profile

Rules: Topological order only. ALL synchronous (run_in_background=false). On failure, abort.

Post-Cascade Alignment (MANDATORY)

Delegate verify-spec-alignment. If ERRORs: abort. If WARNINGs: proceed and flag.

Handoff

Success: "✅ Cascade complete — [N] specs regenerated. Run /pipeline-orchestrator." Failure: "Cascade failed. Fix upstream specs before /pipeline-orchestrator."

5. Intercepts

  • Cascade Failure: "Critical error at [Spec]. Aborting."
  • Dependency Gap: "Cannot regenerate [Downstream] — [Upstream] missing."
  • Delegation Failure: "Cascade failure at [Skill] — [Error]. Aborting."

6. Red Flags

Delegating exclusively via task() — never self-implementing sub-skill logic Prompting /pipeline-orchestrator on success — never skipping handoff Running resume check first, executing in topological order only Honoring alignment failures, avoiding circular triggers

7. Execution Command

Command: /cascade-compile